Planetside Software Forums

General => File Sharing => Terrains => Topic started by: Marcos Silveira on August 16, 2012, 06:03:02 PM

Title: TGD of my work "Wuhen Coast"
Post by: Marcos Silveira on August 16, 2012, 06:03:02 PM
That's it:
Title: Re: TGD of my work "Wuhen Coast"
Post by: Kadri on August 16, 2012, 09:34:47 PM

Thanks Ro-nin :)
Title: Re: TGD of my work "Wuhen Coast"
Post by: Andrew March on August 17, 2012, 12:04:04 AM
Officially my new Hero :D

Thanks man

Been meaning to ask you, is that Yul Brynner from the Ten commandments in your Avatar?
Title: Re: TGD of my work "Wuhen Coast"
Post by: Marcos Silveira on August 17, 2012, 05:11:14 AM
Quote from: Andrew March on August 17, 2012, 12:04:04 AM
Officially my new Hero :D

Thanks man

Been meaning to ask you, is that Yul Brynner from the Ten commandments in your Avatar?

Yessss, the greatest "pharaoh" of all!!! 8)
Title: Re: TGD of my work "Wuhen Coast"
Post by: choronr on August 18, 2012, 12:05:53 AM
Thank you for your file. Like those displacements of the fake stones.
Title: Re: TGD of my work "Wuhen Coast"
Post by: Andrew March on August 18, 2012, 09:14:03 AM
Getting some strange results with this scene, if I change the image resolution to a widescreen shot, the second stone on the left gets cut off half way up, as if the renderer is forgetting it's there. It still adds the foliage but you can see the sky through the shrubs, very odd!
Title: Re: TGD of my work "Wuhen Coast"
Post by: AndyWelder on August 21, 2012, 04:30:44 PM
Thank you for the file, ro-nin! Domo arigato!

QuoteGetting some strange results with this scene, if I change the image resolution to a widescreen shot, the second stone on the left gets cut off half way up, as if the renderer is forgetting it's there.
Had the same experience a couple of times with other renders. This seems to be the case when the displacements are a bit too wild at some places and is already discussed on several occasions in this forum. My work around is (after determining what shader is the culprit) lowering the displacement value and/or generate a new seed for that shader.
Title: Re: TGD of my work "Wuhen Coast"
Post by: j meyer on August 22, 2012, 11:02:32 AM
Or you could increase the displacement tolerance in the planet shader. ;)
Title: Re: TGD of my work "Wuhen Coast"
Post by: Kadri on August 22, 2012, 04:30:12 PM

I had not a problem with this file. Interesting!
Title: Re: TGD of my work "Wuhen Coast"
Post by: inkydigit on August 23, 2012, 05:10:44 PM
thanks for sharing. ro-nin!
:)
Title: Re: TGD of my work "Wuhen Coast"
Post by: bobbystahr on December 08, 2012, 06:54:30 PM
Thanks for this. A real tutorial for me in the sky alone. I plan on learning a lot from this scene...