Planetside Software Forums

General => Image Sharing => Topic started by: bla bla 2 on September 09, 2012, 01:17:23 PM

Title: Test (Niceinfrance)
Post by: bla bla 2 on September 09, 2012, 01:17:23 PM
Bonjour, je suis entrain de testé pour que ça ressemble Nice, mais, j'ai un soucie comment on fait pour que la texture de l'immeuble à gauche est du reflet sans que ce soit moche ?


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Hi, I'm tested so it looks Nice, but I have one care about how it is that the texture of the building to the left is reflection without either ugly ?

(Google translate sorry)  ;)
Title: Re: Test (Niceinfrance)
Post by: tumasch on September 09, 2012, 02:09:55 PM
Comment as-tu fait l'immeuble? C'est un image sur le long d'un "Simple shape shader"? Au moins, c'est ce que j'aurais essayé...  ???

How did you do the buildings? Is it just an image on the side wall of a "Simple shape shader"? At least that's what I would have tried...but I'm just a noob somehow.
Title: Re: Test (Niceinfrance)
Post by: bla bla 2 on September 09, 2012, 02:39:14 PM
Ca été fait par le simple shape shader et le displacement shader, pour la texture par l'image map, c'est là le problème que je n'arrive pas à trouver.

   
It was made by simple shader shape and the displacement shader for texture image map, this is the problem that I can't find.
Title: Re: Test (Niceinfrance)
Post by: tumasch on September 09, 2012, 03:55:09 PM
Si tu attaches le .tgd, je pourrais le regarder, si tu veux. Mais aucune garantie...
Title: Re: Test (Niceinfrance)
Post by: Dune on September 10, 2012, 02:59:33 AM
It would be easier to project the image map on a vertical plane object, you wouldn't have the slight curve and angle.
Title: Re: Test (Niceinfrance)
Post by: tumasch on September 10, 2012, 09:34:13 AM
Holy cow, that's why I say I still have a lot to learn!
Ulco, I wouldn't have found that way around it. Or at least not that fast...
Title: Re: Test (Niceinfrance)
Post by: bla bla 2 on September 10, 2012, 02:17:13 PM
Thank you, Dune.  ;)
Title: Re: Test (Niceinfrance)
Post by: Dune on September 11, 2012, 03:41:24 AM
You're welcome. Just ask the forum guys  ;)