I can't help it, sorry. :P WIP's.
Interesting to see the terrain change *around* the road, with the road itself staying essentially static. I think I like the 1st one more; perhaps the land forms are a bit more improbable, but they're also more aesthetic to my eye. Both are quite nice in the general texturing and overall realism, though I think the grass might be a tad too large for the road size.
Fun to see the many iterations of your road techniques!
- Oshyan
In the first one I blended the strata by a ridged perlin, in the second by a perlin. The first one gives a nice eroded look, but the lines are too large, a little extra warp may do wonders.
thats very nice, I like the overall sense of scale, although i also would say, the grass is probably a tad to large, compared to the road.
Wow, the fore- and mid-ground are almost photoreal. Indeed, decrease the grasses a tad bit more and you're spot on.
Saurav Subedi once made quite an epic TG render with nice shades of grasses and some very nice dead looking grasses:
http://www.planetside.co.uk/images/phocagallery/thumbs/phoca_thumb_l_yellowstone_saurav_subedi.jpg
Maybe a nice idea to get something similar?
Quote from: Oshyan on September 20, 2012, 03:16:51 AM
Interesting to see the terrain change *around* the road, with the road itself staying essentially static.
And here's exactly my question: how on Earth do you do that? Very impressive work again here...!
Another render is now on its way, smaller grasses indeed, plus another grass. Road refined as well, better tracks, more rocks on the verges.
The road is a warped simple shape on a soft terrain. From that I build up the terrain outside the road. That's all I can say about it.
You sure know how to fire up one's enthusiasm for creativity ...this is outstanding. It would be great if you would couple this with a 'how to' tutorial.
Two more versions, the latter with an extra cloud layer just for shadows. I added a smaller scale ridged fractal with very dark gray color and little contrast to the larger ridged fractal's input, which together act as blender for the strata. So the subtle gray color plays a slight role, but just manipulates the large simple ridges into more a 'eroded' look.
The grass has too much translucency though (see right hand corner behind the track).
You have a nice natural look here with this road and environment , Ulco.
I'm waiting for you to blow one side up. ;D
Remind me Dune. Do you use simple shape shaders for your roads, or just an image map?
Hey Michael, if you read all previous you'd know ;)
Jon; I might just do that :D
No comment.
.
This is looking great! This has come a long way already, keep up the good work.
That looks pretty sweet Ulco :)
Never knew you had some kind of god-complex ;) given the fact that for the second time in the past month you eradicated the left half of your world. Luckily it has a positive effect :)
Wow, this looks great. There's a very nice sence of depth in the image. I'm not sure about the water. The waves are way too big imho. I prefer the image before (without the shadows).
This is very good. I would like to see the waves parallel with that horizontal piece of terrain at mid scene.
TY. Wave direction is easy (transform shader), and I agree about their size. I might do another version (right part blown away 8) )....
New setup, 2 versions.
Great work! Especially like the low sun version
beautiful pics!
cheers
They look like finished images Ulco. Nice :)
Very nice work!!!
Nice images Ulco. Definitely makes me think of some of the gravel roads I drive on.
Regards,
Jo
These new ones are superb. I actually prefer the daylight one, but both are great. Love the addition of the sign. ;)
- Oshyan
Masterful work. Both are super.
Great stuff Dune
C'est cool comme images. 8)
version 3 is breathtaking!