Planetside Software Forums

General => Image Sharing => Topic started by: Dune on September 24, 2012, 02:22:20 AM

Title: Rainclouds
Post by: Dune on September 24, 2012, 02:22:20 AM
I did some experiments yesterday with clouds.
Title: Re: Rainclouds
Post by: TheBadger on September 25, 2012, 03:43:40 AM
nice effect!
Title: Re: Rainclouds
Post by: Antoine on September 25, 2012, 11:55:25 AM
This is very realistic !

Could you also try with some more dense and sharper clouds like cumulonimbus for example ?
Title: Re: Rainclouds
Post by: choronr on September 25, 2012, 11:01:06 PM
Impressive rain clouds Ulco. Here in the desert, we occasionally get 'virga'; clouds that drop rain that evaporates before it hits the ground.
Title: Re: Rainclouds
Post by: Dune on September 26, 2012, 03:35:36 AM
I found a photo that I would like to 'make', so I'll get going one of these days. By the way, it's been made from one cloud layer, by deducting and warping a billowed cloud from the underside of the cloud layer, the height restricted by a Y-warped distribution shader. Even tilt and shear works with a warp shader I found out.
Title: Re: Rainclouds
Post by: Dune on September 28, 2012, 02:53:17 AM
Another version, not quite what I wanted though.
Title: Re: Rainclouds
Post by: Tangled-Universe on September 28, 2012, 07:24:35 AM
Cool!
Title: Re: Rainclouds
Post by: inkydigit on September 28, 2012, 08:29:39 AM
the last one is like a crashing wave... would not want to be near that when it collapses!
:)
Title: Re: Rainclouds
Post by: cyphyr on September 28, 2012, 10:53:52 AM
I'd have said more like Morning Glory Clouds (http://en.wikipedia.org/wiki/Morning_Glory_cloud).
Impressive work :)
Richard
Title: Re: Rainclouds
Post by: Dune on September 29, 2012, 03:26:01 AM
It's too wild, and there's a sharp edge halfway where I used a too sharp distribution shader. I'm working on another one, where I push the further cloud up by a warped distribution shader, and bend the edge down, displacing it in ridges. Hope I can get it to work on a single cloud layer, without even using the functions (which slow rendering down).