Not a big problem for TG in all i guess, all is working fine, just wanted to inform you..
I copied my render cam position data, for a texture projection cam - at exactly the same position/coordinates, like the render cam.
Then i was trying to change the values of the projection cam, meaning the projection sizes of the textures..
Every value below 0.(1) (del.-key was used to rewrite values) caused instantly in a total crash of TG -as the render cam was still at the same position/coordinate like the projection cam.
Then i changed the position of the projection cam just a little bit, the problem was solved. No crashes anymore during value changes..
Greetings
Alex
Hi Alex,
I'll check this out and add it to our bug database. Thanks for reporting it.
Regards,
Jo