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General => Image Sharing => Topic started by: AP on October 26, 2012, 11:51:21 AM

Title: The Fire Moors
Post by: AP on October 26, 2012, 11:51:21 AM
This is still a work in progress. If there is any part of this that could use improvements, let me know.
Title: Re: The Fire Moors
Post by: otakar on October 26, 2012, 12:58:12 PM
Best fire I've seen yet in TG. Perhaps a bit of red (orange-red) added (for hotter flames) would look even better.
Title: Re: The Fire Moors
Post by: masonspappy on October 26, 2012, 04:31:57 PM
You created those flames purely in Terragen??? May I ask how?
- Cam
Title: Re: The Fire Moors
Post by: AP on October 26, 2012, 05:31:17 PM
All i did was placed some light sources underneath the clouds but it required a lot of tweaking.
Title: Re: The Fire Moors
Post by: Dune on October 27, 2012, 03:20:52 AM
The fires are great, but I would certainly change the ground structure, maybe even into burnt/burning grassland.
Title: Re: The Fire Moors
Post by: RichTwo on October 30, 2012, 08:46:15 PM
This is what I like to see TG2 used for - its immense capabilities.  Yes, the uniformly slanted features may be a product of the "twist-and-shear" shader, and you could eschew that IMHO.  But those hardened lava flows and the illuminated clouds are a stroke of brilliance!
Title: Re: The Fire Moors
Post by: AP on October 31, 2012, 01:34:55 AM
I have some blackend/burnt scattered bushes in mind. I will render it over night and see how it looks.
Title: Re: The Fire Moors
Post by: AP on October 31, 2012, 04:18:31 PM
Well, here it is. Some burnt bushes here and there. I was going to include grasses that are burnt but it was too much of a fight to get it to look right.
Title: Re: The Fire Moors
Post by: Dune on November 01, 2012, 04:20:21 AM
I would replace the vertical spikes by some (raised) billowed fractal, so that the lava streams (?) are passing through them. The shrub are hardly discernible, so maybe some blackened tree stumps would draw more attention. For blackened grass you could use the internal grass, and give it some black/ash color, blended by a larger scale fractal (passed through transform shader, world position) to give the fractal(s) variation.

I put something together, but haven't got time to render it out. Maybe it's of use.
Title: Re: The Fire Moors
Post by: AP on November 01, 2012, 11:34:21 AM
I was thinking about altering that but i had a cracked series of hills in mind, however i have an idea how to change that. No Lava here, more like strata bends covered in burnt ground. What i envisioned more is a land of fire, soot and ash. More fantasy then anything else. I will indeed have to try your internal grass out and see what i can do with it.
Title: Re: The Fire Moors
Post by: TheBadger on November 02, 2012, 09:02:06 PM
cool experiment!