Planetside Software Forums

General => Image Sharing => Topic started by: Zairyn Arsyn on October 29, 2012, 09:06:39 AM

Title: forest with rolling hills
Post by: Zairyn Arsyn on October 29, 2012, 09:06:39 AM
"If you go down to the woods today, you're in for a big surprise - Watch out for the flashers  ;D
(foxes that is)"


2 iterations
a third is on the way

the terrain is a Crater Shader with a PF plugged into the rim shader.

Objects:

2x high quality Spruce trees, NWDA/Walli
3x high quality Pines from NWDA/Walli
3x wild grass  (fresh, pack 3), NWDA/Walli
2x Dog Rose bushes, NWDA/Walli
1x weed from the weed oack   (second render only)

also features FrankB's Fast fake stone bed.

C & C welcome

Title: Re: forest with rolling hills
Post by: Henry Blewer on October 30, 2012, 09:08:45 AM
I would love to take a walk through these glads.
Title: Re: forest with rolling hills
Post by: Walli on October 30, 2012, 09:54:58 AM
very nice, but I would crank up exposure a bit.
Title: Re: forest with rolling hills
Post by: Zairyn Arsyn on October 30, 2012, 02:43:44 PM
the internet has been going down again and again not sure when it will do it again. :/

render from last night

exposure touched up in photoshop with the exr file

now features 2 clover populations
not sure who made them, cant remember.

C&C welcome.
Title: Re: forest with rolling hills
Post by: choronr on October 30, 2012, 04:03:32 PM
Very good work. The low lighting and exposure are ideal for this nice composition.
Title: Re: forest with rolling hills
Post by: Zairyn Arsyn on October 30, 2012, 07:07:07 PM
i'm using both GI & AO, its working nicely, also i have a second sun object that's set to light atmosphere only

working on another iteration with extra wide aspect ratio, with a different POV too,
Title: Re: forest with rolling hills
Post by: TheBadger on November 02, 2012, 09:09:46 PM
Hills look great. Nice gentle role to them. Would be the perfect hill for tubing/sledding if there were no trees.
Title: Re: forest with rolling hills
Post by: AP on November 02, 2012, 10:21:45 PM
Is the bark displaced all? Just curious because it looks to smooth for real bark. I think that is the only honest critique i have.
Title: Re: forest with rolling hills
Post by: masonspappy on November 02, 2012, 11:53:13 PM
#4 is definately more to my liking
Title: Re: forest with rolling hills
Post by: Zairyn Arsyn on November 03, 2012, 01:05:57 PM
one of these renders had ray trace objects enabled, i think RTO doesnt support displacement mapping, just bump.

the bark displacement probably needs some tweaking, it was set to its default value
Title: Rolling Hills, Sleeping forest
Post by: Zairyn Arsyn on November 03, 2012, 01:18:07 PM
from yesterday, and some days before.

nighttime versions

the darker one looks fine on my display, light enough in the foreground, but quite dark in the background.
Title: Re: forest with rolling hills
Post by: masonspappy on November 03, 2012, 05:34:22 PM
the darker (second) one looks way to dark on my display.
Title: rolling hills forest
Post by: Zairyn Arsyn on February 04, 2013, 11:01:36 AM
came back to this one
changed the lighting and atmosphere some
then banked the cam.

C&C welcome.