"If you go down to the woods today, you're in for a big surprise - Watch out for the flashers ;D
(foxes that is)"
2 iterations
a third is on the way
the terrain is a Crater Shader with a PF plugged into the rim shader.
Objects:
2x high quality Spruce trees, NWDA/Walli
3x high quality Pines from NWDA/Walli
3x wild grass (fresh, pack 3), NWDA/Walli
2x Dog Rose bushes, NWDA/Walli
1x weed from the weed oack (second render only)
also features FrankB's Fast fake stone bed.
C & C welcome
I would love to take a walk through these glads.
very nice, but I would crank up exposure a bit.
the internet has been going down again and again not sure when it will do it again. :/
render from last night
exposure touched up in photoshop with the exr file
now features 2 clover populations
not sure who made them, cant remember.
C&C welcome.
Very good work. The low lighting and exposure are ideal for this nice composition.
i'm using both GI & AO, its working nicely, also i have a second sun object that's set to light atmosphere only
working on another iteration with extra wide aspect ratio, with a different POV too,
Hills look great. Nice gentle role to them. Would be the perfect hill for tubing/sledding if there were no trees.
Is the bark displaced all? Just curious because it looks to smooth for real bark. I think that is the only honest critique i have.
#4 is definately more to my liking
one of these renders had ray trace objects enabled, i think RTO doesnt support displacement mapping, just bump.
the bark displacement probably needs some tweaking, it was set to its default value
from yesterday, and some days before.
nighttime versions
the darker one looks fine on my display, light enough in the foreground, but quite dark in the background.
the darker (second) one looks way to dark on my display.
came back to this one
changed the lighting and atmosphere some
then banked the cam.
C&C welcome.