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General => Terragen Discussion => Topic started by: elipsis1 on November 10, 2012, 11:55:39 PM

Title: Light source noise?
Post by: elipsis1 on November 10, 2012, 11:55:39 PM
Can someone explain why the higher light source has so much noise around it?  I have atmosphere set to 64 samples as well as "render atmosphere" checked.  This is really frustrating... Uggh.

I have no clue why the default settings produce such a horrible quality light?  I had to "make visible" on the lower light, and the 64 atmosphere samples helped, but I still don't know why the upper light is so crappy looking.

Any ideas would greatly help...

Thanks!
Title: Re: Light source noise?
Post by: elipsis1 on November 11, 2012, 01:33:10 AM
well, I boosted atmosphere samples up to 256, that seemed to fix it?
Title: Re: Light source noise?
Post by: Dune on November 11, 2012, 03:08:54 AM
Unchecking glow in atmosphere usually helps me getting rid of noise, but it depends whether you need that.
Title: Re: Light source noise?
Post by: Oshyan on November 11, 2012, 03:11:35 AM
Indeed, turning off Glow in Atmosphere can help. Raytrace Atmosphere tends to help quite a bit as well. But *don't* enable it with the same 256 atmosphere samples, reduce to something like 32, using AA of e.g. 4 and see how that looks.

- Oshyan
Title: Re: Light source noise?
Post by: elipsis1 on November 11, 2012, 07:27:37 AM
Quote from: Oshyan on November 11, 2012, 03:11:35 AM
Indeed, turning off Glow in Atmosphere can help. Raytrace Atmosphere tends to help quite a bit as well. But *don't* enable it with the same 256 atmosphere samples, reduce to something like 32, using AA of e.g. 4 and see how that looks.

- Oshyan

Oshyan, so you are saying use atmosphere quality 32 and I assume "AA of e.g.4" refers to a value of 4 in the anti aliasing value in the render settings box?

I'd doing a render @1920x803 of this scene at 400 for the atmosphere value.  Looks quite smooth and creamy :)

It is taking a heck of a lot longer to render though...  I will post the result.
Title: Re: Light source noise?
Post by: Oshyan on November 11, 2012, 04:41:05 PM
Yes, that's what I was recommending. You'd want to try it on a crop render area first though and it will probably require some adjustment of the settings to get ideal results. It will also depend on what AA value you need for other elements of the scene. Since the objects here are simple and there does not appear to be any vegetation, there shouldn't be need for really high AA values. A max of 6 would probably be fine. You may find that Atmosphere Samples 32 with AA6 looks quite good. AA4 was just a starting point. If you do feel like you need AA >6, then you may want to consider turning down the Atmosphere Samples to compensate (if using Raytrace Atmosphere).

- Oshyan
Title: Re: Light source noise?
Post by: Bjur on November 20, 2012, 01:17:41 AM
Atmo at 400? You mean 400 samples?  :o

I just ask, because i want to get/understand your problem which i may/could face in my near future..
Normaly, if values are working above required standarts (in any software), something went wrong generally.

Due to my TG-Free restrictions at this moment, i can just create stuff with with AA @ 3 max. But i render with higher details and use at this moment atmo samples (RTA on) @ 16 samples - noise free.
Other thing is: Scenes/pictures in very high resolutions, dont need the max. of possible AA´s for standart screen/TV playback generally.

In my cases, a high "Pixel noise threshold" value was producing noise (0.1+). After lots of tests, try and errors, i will never ever go above 0.05 in PNT again, even in quick test renders..

Did you found a good solution and got a good render now? What was the problem and the solution? :)
Title: Re: Light source noise?
Post by: elipsis1 on November 20, 2012, 07:57:04 AM
Yes, I could only fix my problem by boosting atmosphere samples up.

I'll post the finished product soon.
Title: Re: Light source noise?
Post by: elipsis1 on November 20, 2012, 08:39:58 AM
here is what I would up using for the album cover for my latest ambient works.  This shows what the atmosphere samples set at 400 did for the light source noise... It is gone
Title: Re: Light source noise?
Post by: TheBadger on November 20, 2012, 10:49:58 AM
Nice image over all elipsis.

I like the ground the best. And the lights have a nice feel to 'em. good quality render I think.
Still think that the logo has to many sharp edges though.
Title: Re: Light source noise?
Post by: elipsis1 on November 20, 2012, 11:55:03 AM
Quote from: TheBadger on November 20, 2012, 10:49:58 AM
Nice image over all elipsis.

I like the ground the best. And the lights have a nice feel to 'em. good quality render I think.
Still think that the logo has to many sharp edges though.

Badger, I would love to smooth the logo, how would I go about that?

The original is an export from cinema4d go, a 3ds file.

What you see here is a poseray obj

Title: Re: Light source noise?
Post by: TheBadger on November 20, 2012, 02:04:46 PM
Hi elipsis

I have not played with cinema4d. But I imagine that its basically the same as everything else I have seen with regard to smoothing.

So in the programs I have used there is always an option to add smoothing. In maya for example you can preview smoothing, and also add smoothing with 1-3 easy steps. In hexagon2 you can simply click add smoothing between 1-5 levels of smooth. In any case its simply a way of adding resolution to the model. So lets say that the model you have as is is 50 polygons at level 1. Adding a smoothing level of 5, would be a some multiple of that, increasing the resolution by a factor of (X?). What part of the model is smoothed and to what degree depends on the placement of the new edges, which form the new polygons. Usually its pretty even, and the entire model is smoothed over.
(If someone else describe this better please do)

I can't talk you through it because I don't have the same program. So here are your options as I see it.

1) wait until someone comes by here who uses the same software, or seek out the answer on the cinema4d forum.

2) If your not really interested in modeling too much, and you are only doing it here because you needed to. I am very interested in modeling and am interested to see if I can work on a model made by someone else in a different program than was originally used for said model. So you can send it to me and I will try to work on in it in Maya. I have tried this a little already, but the models were super complex to begin with, and yours looks a good bit easier to understand. I would be happy to have the practice. Anyway, I know I could do it from scratch, so working on your model should be simple enough.
So if thats what you want to do, you should also send me the image you want the shape to look like (drawing or web image). I would also like to try your logo in Element 3d for after effects, but I would need a 2d line drawing of your logo, with exact font choice used. That would be fun for me too.

So whatever, its all good... Mostly... Sometimes.
Title: Re: Light source noise?
Post by: jaf on November 20, 2012, 10:00:06 PM
Quote from: elipsis1 on November 20, 2012, 11:55:03 AM
Quote from: TheBadger on November 20, 2012, 10:49:58 AM
Nice image over all elipsis.

I like the ground the best. And the lights have a nice feel to 'em. good quality render I think.
Still think that the logo has to many sharp edges though.

Badger, I would love to smooth the logo, how would I go about that?

The original is an export from cinema4d go, a 3ds file.

What you see here is a poseray obj

elipsis 1,

When you make the model, you can decide how many polys you want to use.  In the case of your image here, a high poly count won't be much of a problem in your render at all.  Modeling for a game, where there's animation, it could be very important.

Here's a couple of objects I made in Lightwave.  The one on the left, I set the sides to 24.  The one on the right is set to 96. So the left object has 50 polygons and the right 194.  I copied each object, reduced the copies 80%, and did boolean subtracts.

It's easy to see the difference -- even in the shadows -- it makes in a TG2 render and it really won't cost much.