been working on this since last week.
this is based off a previous project that has gone through multiple iterations, going back at least 3 years now.
with new features added to TG2 and new shared terrain clip files available, i've come back to it once again and seeing what interesting terrains i can get.
comments & critiques welcome.
getting a little more hazardous...
featuring frankB's wavy strata and one of Efflux's stepped terrains.
dont trip on the sharp ridges!
Nice Ice!
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Nice effect! I like sharp ridges of dangerous_03 image.
I rather like these. A good ice surface setup working in some of them. And very interesting terrain forms.
- Oshyan
@Xynedia
i have several iterations of this TGD project i will see which one is the correct one, and get it ready to be shared
4th iteration, more on the way, tomorrow.
it starts to get more dangerous in this version, sharp rock formations!
i had to build a observation deck to avoid seriously injuring myself.
the original is 2880x1440pix
Comments & Critiques quite welcomed.
That ice is something else. Brilliant!
well done, I like the ice effect
cheers
it might be a surprise, but on the previous iterations (excluding the first) the ice surface layer had neither a reflective or lambert shader, just regular surface layer with luminosity turned on.
5th iteration
this version has a reflection shader
the next iteration should have smaller more jagged details.
detail 0.8
AA 7
1hr 28min 12sec
10,911,528 micro triangles
C&C welcomed
Now I understand. :o
If that terrain is luminous, its even more hazardous than I thought!
The only thing I would change in the later ones is the size of the clouds, they seem strangely small to me. But its supposedto be a strange place. so what.
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please be patient, i'm sorry if i kept you waiting, but during the weekdays i have less time to do things i enjoy on my weeknights
i am sorry but i dont a have tgd version of the first render, it was overwritten, but i have some that are somewhat similar.
i am preparing clip files that i will share, so bear with me.
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here is a iteration of this scene that has similar displacements from the last few renders, some changes t
i can upload more when i get home
the node network is a bit messy, there are extra unplugged nodes lying around, some surfaces have been disabled.
experiment & tweak nodes with this one and see what you can come up with.