Planetside Software Forums

General => Image Sharing => Topic started by: Simius Strabus on November 19, 2012, 03:24:57 PM

Title: Impact II
Post by: Simius Strabus on November 19, 2012, 03:24:57 PM
This is actually a reworked image. Hope you like it.

First image is the original older version.
Second image is the new reworked image.
Title: Re: Impact II
Post by: TheBadger on November 20, 2012, 11:05:21 AM
Cool!

I like this stuff, like where these images are going too.

Are the parameters your working with on the terrain to make the fractures and light animatiable?
Could make a nice animation if you can get everything to move in the right way, somehow.

DandelO did something in the same vain http://www.youtube.com/watch?v=qBov5fouL-A
I cant tell just from the images though, if you would be able to get the explosion needed to work. Be interesting to see though!
Title: Re: Impact II
Post by: Simius Strabus on November 20, 2012, 02:29:32 PM
The fractures are based on a voronoi 3d function. The light in the cracks comes from a simple surface shader/default shader combo.
So I might be able to animate those. May take some time to figure it all out...
Title: Re: Impact II
Post by: inkydigit on November 20, 2012, 03:14:53 PM
nicely set up!
I like Impact Cataclysm the most... The voronoi looks great!
:)
Title: Re: Impact II
Post by: mhaze on November 21, 2012, 11:47:09 AM
powerful work!
Title: Re: Impact II
Post by: Mahnmut on November 21, 2012, 01:56:51 PM
Great improvement!
Though there are some points of the first version I lke better:
-Having the impact on the nightside makes a much more dramatic contrast
-The flying debris could lok great with minor adjustments
-The ball-like cloud gives a better impression of threedimensionality than the diffuse one, although the latters strukture is much more interesting, maybe you can combine that...

Best Regards,
J
Title: Re: Impact II
Post by: Simius Strabus on November 22, 2012, 12:27:36 AM
Still experimenting with Mahnmut's suggestions. Here's the first result. 
Title: Re: Impact II
Post by: Mahnmut on November 25, 2012, 12:43:27 PM
Nice.
If you allow another comment, the whitehot point of Impact in the second version is one of the strong points in my view.
Anyway, three great renders!
Best Regards,
J