Planetside Software Forums

General => Terragen Discussion => Topic started by: Orangebugpro on May 16, 2007, 10:33:45 PM

Title: Rendering for 3D Glasses
Post by: Orangebugpro on May 16, 2007, 10:33:45 PM
For those of you who don't have time to render animations.
My computer is idle most of the time when I'm at work, that's generally when I render animations/stills.  If any of you want me to render out an animation for 3d glasses I would be happy to do it, I'll even put it together in Premiere.
I have pre-order tg2 deep + animation, so I would prefer files with animations already there.  However I might be able to make some simple camera movements for you if you have the free version.
The way I did it in the animation I posted in this thread: http://forums.planetside.co.uk/index.php?topic=485.0 (http://forums.planetside.co.uk/index.php?topic=485.0)
is too create a second camera that tracks the first camera 100m to the left.  Obviously if you camera banks on a turn, you'll have to figure out the math to keep them the same length apart.

My email is orangebugstudios@comcast.net
Title: Re: Rendering for 3D Glasses
Post by: old_blaggard on May 16, 2007, 10:51:23 PM
Wow!  That's really generous of you!  I have a couple of scenes that I would like to animate, but considering I'm stuck on a clunky laptop I haven't had a chance.  You might be getting an email from me sometime within the next few weeks ;).
Title: Re: Rendering for 3D Glasses
Post by: DeathTwister on May 17, 2007, 12:44:18 AM
Hay there, actually 3d Max has/had a plugin I helped dev about 7 years back for a video confrence in SF CA. and I believe it is still running around somewhere.  But it has the info you need to make the 2 renders and then Photoshop them in layers and then you can have the 3D effect.  I will see if I can dig that info up for you, I am not sure I have it on CD still anywhere but I will check next day or so to see if I can help at least with the settings to get the 3D effect. I forget off hand what the degree offset is for the camera. I may even still have the 3D files and could maybe post, but not sure if you could see the 3D and show up on the net though.

DT
Title: Re: Rendering for 3D Glasses
Post by: Orangebugpro on May 17, 2007, 01:42:35 AM
Quote from: old_blaggard on May 16, 2007, 10:51:23 PM
Wow!  That's really generous of you!  I have a couple of scenes that I would like to animate, but considering I'm stuck on a clunky laptop I haven't had a chance.  You might be getting an email from me sometime within the next few weeks ;).

I'll be looking forward to it!
My previous computer is a P3 Windows ME computer, I'm trying to get the network card working so I can start rendering scenes nonstop from there.  At this point I will be rendering from my main computer when I'm not using it, so renders may take awhile.  Once I get a system down to save and compile animations I should be able to render scenes faster.
Title: Re: Rendering for 3D Glasses
Post by: old_blaggard on May 17, 2007, 11:42:42 AM
Quote from: Orangebugpro on May 17, 2007, 01:42:35 AM
My previous computer is a P3 Windows ME computer.
I'm not 100% sure, but I don't think that TG2 works on ME - I think you would have to upgrade to 2000, XP, or Vista.
Title: Re: Rendering for 3D Glasses
Post by: Orangebugpro on May 18, 2007, 02:39:44 AM
yeah, i've figured that out now... :P
Title: Re: Rendering for 3D Glasses
Post by: RedSquare on May 18, 2007, 01:09:04 PM
Quotebut not sure if you could see the 3D and show up on the net though

Well it should do.  If you have the right glasses have a look at this.  I did it almost 2 years ago to the day using 09.46v.  Not particularly brilliant but it does work. Sorry about the red square it rather gets in the way.