Planetside Software Forums

General => Image Sharing => Topic started by: Jack on December 12, 2012, 04:41:01 PM

Title: Alpine (new version)
Post by: Jack on December 12, 2012, 04:41:01 PM
Hey Guys.
Long time no see ;D
(http://th03.deviantart.net/fs70/PRE/f/2012/347/6/5/alpine_by_wetbanana-d5nxhgv.png)

Full Version

2500×1250
http://fc05.deviantart.net/fs70/f/2012/347/6/5/alpine_by_wetbanana-d5nxhgv.png
(http://fc05.deviantart.net/fs70/f/2012/347/6/5/alpine_by_wetbanana-d5nxhgv.png)
I'm not too happy with the mountains i'll see if I can fix em up a lil in another version
Title: .
Post by: Xynedia on December 12, 2012, 05:20:42 PM
.
Title: Re: Alpine
Post by: RArcher on December 12, 2012, 05:58:38 PM
Nice. I think the issue with the mountains is that the strata is too even all the way across the image so it looks odd.  If you blend the strata in better, or warp it so that it doesn't carry though from peak to peak it would look much more natural.  Really like the pooling of the snow in the less steep areas!
Title: Re: Alpine
Post by: schmeerlap on December 13, 2012, 05:05:58 AM
With Ryan there; losing or breaking up that strata would be a corrective step. Otherwise great render.
Title: Re: Alpine
Post by: TheBadger on December 13, 2012, 01:09:30 PM
^^Agreed. Pretty darn nice though. I would add that the foreground could use a little diversity too. But all in all it a nice one.
Title: Re: Alpine
Post by: Dune on December 13, 2012, 01:21:39 PM
Agreed once again, perhaps even a little more color in the rock (layers) and give the trees some basic angle or add some species. They are very straight. Otherwise great job!
Title: New Version
Post by: Jack on December 16, 2012, 12:11:24 AM
Here is a new Version I added a few more tree species and sorted that strata out.
(this is a low quality 30min render, will render bigger later)
Title: Re: Alpine (new version)
Post by: mhaze on December 16, 2012, 05:32:36 AM
Much better! I like.
Title: Re: Alpine (new version)
Post by: Tangled-Universe on December 16, 2012, 07:07:31 AM
That looks pretty good :)
How about some erosion?

You can do this in World Machine, if you have it, but you can also export the terrain to a heightfield then re-import and erode it.
There's also a way to create a mask for the erosion channels inside TG2.

Cheers,
Martin