Planetside Software Forums

General => Image Sharing => Topic started by: nero on January 10, 2013, 12:24:10 AM

Title: Simple Shader Work
Post by: nero on January 10, 2013, 12:24:10 AM
This is my first scene.
Title: Re: Simple Shader Work
Post by: Dune on January 10, 2013, 03:29:57 AM
Congratulations and welcome to the forum. For your first scene you have made a very nice render; great color scheme and very natural looking landscape. The one thing I miss is something to interpret the scale of the scene, vegetation, building, anything....
Title: Re: Simple Shader Work
Post by: nero on January 10, 2013, 06:46:51 AM
Thanks for your comments Dune. It's simple testing scene still I'm working on it to improve more. Trying to placing vegetation and lake on this scene. sorry for bad english. Soon I'll post another scene.
Title: Re: Simple Shader Work
Post by: choronr on January 10, 2013, 12:53:53 PM
Agree with Dune, some dry and live vegetation mixed and populated sparsely will help this image. You have done well with your first image.
Title: Re: Simple Shader Work
Post by: Zairyn Arsyn on January 10, 2013, 05:08:28 PM
agree with above, this is coming along well,

i'm just wondering what detail/rendering settings Nero is using.
its either the jpg compression or the detail is low.
Title: Re: Simple Shader Work
Post by: nero on January 10, 2013, 10:18:25 PM
Details are low.
Details = 0.25
Anti-aliasing- 2

Default Raytrace Obects Checked.
Ray trace atmo. checked.

GI Settings

Default
Checked Supersample prepass
Else Default
GI Surface Details Checked.

That's all.

two type resolutions Rendered.
1920x800 and this one i shared with you. 1080x360

Thanks


Title: Re: Simple Shader Work
Post by: Dune on January 11, 2013, 03:12:26 AM
That is very low indeed. My test renders are usually done in detail 0.5 and AA4, the standard for the main renderer, and good enough for tests.
Title: Re: Simple Shader Work
Post by: Oshyan on January 11, 2013, 11:46:03 PM
Yes, this looks like a very promising scene, but you really ought to render with higher detail for a "final" render (i.e. anything at such high resolution). If you are rendering at full screen size, render higher detail, or just render at lower resolution and higher detail to save render time, if you prefer. Either way it will look a lot better.

- Oshyan