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General => Terragen Discussion => Topic started by: folder on January 19, 2013, 01:26:43 PM

Title: sss path
Post by: folder on January 19, 2013, 01:26:43 PM
Hi all trying to learn how to make a path using the sss. i cut an pasted some nodes from other tgd's. i am using a tdg file by martin brucker. ! applied the lsss modulet  but it does not showup  what am i doing wrong. any help greatly appreciated

folder
Title: Re: sss path
Post by: Dune on January 20, 2013, 03:53:56 AM
You have to attach the transform shader to an extra surface layer, like here.
Title: Re: sss path
Post by: folder on January 20, 2013, 05:15:46 PM
thanks for the help do i just >:(use the nodes attached to the transform shader and delete th
Title: Re: sss path
Post by: Dune on January 21, 2013, 02:59:38 AM
What do you mean? Your sentence is incomplete. If you want to have a proper path (level), you'd be better off getting my preset from NWDA, although that doesn't work properly on a heightfield, only on fractal terrains.
Title: Re: sss path
Post by: folder on January 21, 2013, 07:57:53 AM
Sorry fingers mistyped. I was asking which node I should keep, the one attached to the transform shader or the other one highlighted on the right.your suggestion  go getting your road pack sounds good for learning SSS roads. Thanks again for your time and help

Folder
Title: Re: sss path
Post by: Dune on January 22, 2013, 03:30:50 AM
The transform shader is the final mask, you can use that as a blender for anything you want with that warped line. I attached it to the last surface shader, but now I see you have a loose path surface shader. But that is quite the same to use.