NWDA Fake Stone Bed + NWDA Cumulonimbus and Anvil cloud pack
i'm not satisfied with the fake stone bed, but i got them to look the way i wanted them to, next iteration i post.
Comments and Critiques welcome.
i got Walli's Dry Reed pack from Silva 3D, going to incorporate them into the coming renders.
Lane nice and interesting mood!
Love that cloud.
Is it just me or does the "white point"/gamma of all of these images seem off? Like your monitor needs adjustment, or you're doing some consistent post-work that actually reduces the dynamic range and contrast.
- Oshyan
you have a point Oshyan,
yeah i admit it, ive been going for that grainy film look lately. unfortunately one of my postwork tools messes with the lighting a bit. unwanted side effect.
i can post the original version later.
Quote from: Oshyan on February 04, 2013, 03:46:25 PM
Is it just me or does the "white point"/gamma of all of these images seem off? Like your monitor needs adjustment, or you're doing some consistent post-work that actually reduces the dynamic range and contrast.
- Oshyan
That's a really fat cloud!
Strange colours but I like it.
original untouched render from last night
C&C welcome
Cool stuff Lane, defiantly better than the first one
I very prefer the last one. :)
same here.
Quote from: Jo Kariboo on February 05, 2013, 02:35:40 PM
I very prefer the last one. :)
will make a second iteration of the TGD, should have version with dry reeds soon if its not finished.
thinking of masking out a old but visible path leading through the wasteland, on the fake stone layers that is.
Yeah, I personally like it without the heavy filter. It could maybe do with some contrast or other adjustment of black/white points, but overall it's pretty good as-is.
- Oshyan
Agree. A very good image.
I like the second image, too. I was almost a bit disappoined about the cloud pack when I saw your first post, until Oshyan figured you messed with the output :D
Would like to see a few more made with this.
I need to launch this pack on my PC again at one point. I believe it can make use of a few new features that have been added to TG2 since I developed this pack...
Frank
nothing rendering right now, but heres what i from yesterday.
so whattya think? keep the reeds? maybe add some color variation?
working on masking a path with the painted shader. i think the next iteration will be good, though i havnt made any changes to the cloud layers.
C&C welcome.
I liked the first one, no 2 is good but no 3 is imo the best.
Love the cloud/clouds, the surface looks really good and the reed looks good too. But I wouldn't be outdoors in that weather because of the risk of lightning ;)
If it's reed maybe you could some moist/water on the ground but why complicate things?
Right now I like no 3 as it is.
Cheers