Terrade's Firs, For the winter version I used a pretty clever lambert shader/image map clip from dandelO to put the ice on the trees, still working with it, mixing up the populations etc.. comments critiques and bashings are welcomed
Hi Danny,
The terrain and the population looks good in the first image. Perhaps you could add a few more different tree species?
The trees in the second image looks fantastic with snow/ice on them. But I would still add a few more species of trees.
One thing that is revealed in the second image is the "edge" of the terrain in the center of the image.
It looks almost like a cliff wall but more like the edge of a terrain made in WM or GC.
Are you using several terrains?
But overall I like the terrain, the light and the depth.
Kind regards
it is a single World Machine terrain, perhaps there is some way of minimizing this area inside WM, I am fairly new to that application something to look into, I could also put it in v.9 and bevel the edge a bit, and yes more plants I agree is needed, I have plenty just need keep working on it, thanks for the look and advise
Looking real good Danny, I would be tempted to increase the Red sky decay and lower the gamma just a tad.
Thks Bob will give that a go ^^
Really cool winter trees. I have yet to try a Lambert shader. Is the cilp free somewhere?
Quote from: Lady of the Lake on February 05, 2013, 08:17:26 PM
Really cool winter trees. I have yet to try a Lambert shader. Is the cilp free somewhere?
You've got it; right click in the open space on your node view. Mouse to 'Create shader'> 'Other Surface shader'> 'Lambert shader' ...you will have it.
Thanks. Appreciated.
PS, Danny will have to lead you to Martin's clip file which I guess is used in combination with the Lambert shader.
Hi again Danny,
I wouldn't decrease the size of the terrain because, I think, you'll loose detail. But you could try to just blend the border in the "Heightfield shader" in TG2 . That's what I do when I get a terrain with a sharp edge. Border blending softens (melts) the edges.
Still love the trees.
Cheers
I think that odd cliff is actually a part of the heightfield and would therefore need to be edited out of the original in World Machine (or eroded in TG or something). I could be wrong though.
- Oshyan
@Oshyan:
yes, but wouldn't the border blending "erode" away the sharp edge/edges? No, you're probably right. The border blending would cut away almost everything but the peak.
One easy trick could be to export the terrain as Tiff and then fix the edge in Photoshop or a similar software.
I use Geocontrol 2 and I haven't got those edges yet but will probably get them :-)
Btw Oshyan, right now it works fine posting :-)
Cheers
I don't think what you're seeing is the border of the terrain, but if it is, then yes border blending could help.
- Oshyan
its in WM as Oshyan mentioned. No idea how I would fix this yet. I'm just tweaking nodes right now, just bought WM pro 2 weeks ago, something to work on
Quote from: Lady of the Lake on February 05, 2013, 08:17:26 PM
Really cool winter trees. I have yet to try a Lambert shader. Is the cilp free somewhere?
Site mail dandelO, he shared the clip personally, I'm sure he wouldn't mind ask him
That odd straight cliff is actually an erosion channel.
This happens when you use channeled erosion in WM and is pretty difficult to fix.
What you can try is playing with the "filter strength" setting in combination with "sediment carry amount" and "rock hardness".
This is very similar to working with TG2, fiddling fiddling and fiddling ;)
Usually I add some thermal erosion and then again I erode the entire terrain a little bit (low time-scale) with standard WM erosion.
This is a huge carved channel though and I'm afraid that in this particular case you can't get it tweaked away without losing the overall appearance of your terrain.
Damn! I still need to send you those couple of nice WM files I have, shame :-/
Well, I hope this helps a little at least.
Cheers,
Martin
Quote from: Tangled-Universe on February 07, 2013, 02:22:32 AM
That odd straight cliff is actually an erosion channel.
This happens when you use channeled erosion in WM and is pretty difficult to fix.
What you can try is playing with the "filter strength" setting in combination with "sediment carry amount" and "rock hardness".
This is very similar to working with TG2, fiddling fiddling and fiddling ;)
Usually I add some thermal erosion and then again I erode the entire terrain a little bit (low time-scale) with standard WM erosion.
This is a huge carved channel though and I'm afraid that in this particular case you can't get it tweaked away without losing the overall appearance of your terrain.
Damn! I still need to send you those couple of nice WM files I have, shame :-/
Well, I hope this helps a little at least.
Cheers,
Martin
I have 2 erosion devices set to channeled in that network. I will tweak them tonight, Thanks for the tip Martin.
If it is only for a still a little post work would do it too.
Quote from: Kadri on February 07, 2013, 07:17:48 AM
If it is only for a still a little post work would do it too.
TG blasphemy! TG blasphemy! :P
I had long nights trying to change little pixels and displacements only in TG 2... Now i am cured! LOL :)