I'm working on an illustration of Alpha Centauri B b for Astronomy magazine. Here is what I have so far.
The main reason for showing this is the fact that the middle ground---the landscape between the foreground rocks and the distant hills on the horizon---was accomplished in its entirety (including all the rock-like features and other textures) with two shaders: a water shader and a surface layer.
The water shader's parameters were: Roughness 0.01, Wave Scale 300, Wind Patch Effect 5, Wind Patch size 100. Transparency, reflectivity, etc. are set to zero.
The surface layer only applies a color to the water layer.
That is, everything inside the red outline was created with a water shader only.
Impressive work here.
Nice images !
Thanks! :)
In case anyone is dying to know, the little star directly above Alpha Centauri B is Capella. The bright star to the upper right of that is Alpha Centauri A and the tiny star to the upper right of that is our own sun.
Alpha Centauri B b (the planet we're standing on in the picture) is about 1.3 times as massive as the earth and orbits only 1 million miles from its star, which is a little smaller and cooler than our sun. It still means the planet is too hot to sustain life.
Nicely done. :)
Yes the water shader is good for more than just water. Interesting and unusual textures and displacements.
Richard