Hi.
after a break I did a wee TG2 picture with planet wide rock deformation. Original and the one I will post on DA attached.
Not meant to look realistic
The terrain is driven by helix nodes and the mesh is a Spherical Kleinian mesh export blender UV mapped from Incendia EX V (400^3 voxels) .. Millenium Dragon from DAZ
very cool image. Its a little flat though. Some more dynamic lighting may be a great help.
Thanks.
Yeah it started off as a backlit scene, so I'ss see what I can do :)
I think I will leave it at that, onto something new :)