This is my first post sharing a render. I'm new to Terragen2 and wanted to share. Feedback is appreciated... I think. :-\ Thanks.
Very well put together, good view point and details.
How did you do the DOF may I ask?
Cheers
Richard
Thanks!
I couldn't figure out how to do it in Terragen, so I applied a slight blur on the distant mountains in Photoshop. I wish I could have done it all in Terragen.
Totally agree with Cyphyr!
Like the colouring of the terrain a lot.
Cheers
Splendid stuff. Bravo!
rat.
Thanks, really appreciate all the nice comments!
Does anyone know if there's a way to control DOF in Terragen or any good tricks to achieve a similar result?
Nice first render, very nice actually. Though I'm not particularly fond of the distant blur. Would be better without it. If you try for a photographic rendering, a frontal blur would be more likely, IMO. But there are ways in TG. I don't know if the public release has inbuilt DOF, but with a distance shader and clever masking you can apply those rendered masks later in Photoshop. Try the search button... it must be on the forum somewhere.
Dune,
I totally agree with you. I didn't realize I could pull a depth channel, that's great. With that I could better control my DOF. This will also allow me to give more of a feeling that the light is wrapping around the distant mountains and not just blur them out.
Really helpful. Thanks,
-Alex
very good render!
love the painterly feel and light!
for the dof, try the attached tutorial by Marc Gebhart...
cheers
Jason
:)
(welcome to the forum btw!)
inkydigit,
Thanks for the tutorials link! Look forward to checking it out.
Nice and special light ! :)
blur/DOF is not necessary here.
Its a good wide shot of a fantasy scape. I feel like it should just be allowed to be what it is.
This is a version without the blur/dof. I think what I disliked about this was the hard edges along the distant mountains. I think the right look would have been to wrap the light over the edges, but I didn't set it up with mattes so I could put together in comp. Learning a lot about terragen, and you guys have been a great help... Thanks so much.
Very nice work here. I would suggest you try the soft filter option in Terragen 2.
Thanks! That sounds pretty handy, I'll have to check it out.
What do you mean by 'wrap the light around the edges'? If you want to tone the mountains down, make them less obvious, you could add some local thin mist/cloud to that area, maybe even light it up internally.
Quote from: Alexn007 on March 08, 2013, 11:20:17 PM
This is a version without the blur/dof. I think what I disliked about this was the hard edges along the distant mountains. I think the right look would have been to wrap the light over the edges, but I didn't set it up with mattes so I could put together in comp. Learning a lot about terragen, and you guys have been a great help... Thanks so much.
I know what you mean by light wrap, though in this instance I doubt you would really need much as it's looking quite soft back there anyway.
@Dune, light wrap is a method of faking ambient light bounce and is normally used with multiple layers or when a greenscreen subject is sitting in a new environment. It blurs a copy of the background softly over the edges of the foreground. It is a genuine optical effect that occurs with soft lighting. http://en.wikipedia.org/wiki/Soft_light
I love this render and this is amazingly good work ! Lovely colours and mood !
Paul
@AJCGI,
You got it. Just enough to seat the image into the scene and not look as if there is a distinct separation line ( try to keep it very subtle).
Thanks pclavett, really appreciate that!
Thanks, ajcgi. Good to know that.