This is probably a simple setting but I can't seem to find it. How do you remove the light scattering between the clouds and the ground??
I'm not really sure the effect you're seeing, could you post an example please?
cheers
Richard
At first thought I'd say to lower the strength on atmosphere setting in the enviro light, but I agree that an example would be useful.
Hey guys,
Thanks. I seem to get rid most of it when I disable the terrain rendering as seen here. But there is still some left if you look closely at the bottom (light rays).
(http://i47.tinypic.com/2rmmq8w.jpg)
It would be better to remove it completely but this looks ok (for now).
Hmmm...now I have really no idea what you want or don't want ;)
Disabling terrain rendering logically removes the incoming bounced light from the terrain.
So it would be better to have the terrain rendering enabled so that your tests give the results you eventually want as this is now biased.
Apart from that this looks a bit bright, may be, I don't see anything problematic.
So if you want to reduce brightness then simply decrease cloud colour a bit (0.05 - 0.1 increments).
But, again, I don't know what you want?
Can you post a version with the terrain and then point us what it is you're looking for or want to have removed?
Okay attached is the tgd file. Thanks!