Planetside Software Forums

General => Terragen Discussion => Topic started by: elipsis1 on March 23, 2013, 10:38:24 PM

Title: Assigning Water to a Moon? Crashes Terragen instantly
Post by: elipsis1 on March 23, 2013, 10:38:24 PM
I see there is an option to assign the lake object to a different "planet" but as soon as I do this Terragen instantly crashes.


What am I doing wrong? LOL
Title: Re: Assigning Water to a Moon? Crashes Terragen instantly
Post by: Dune on March 24, 2013, 03:18:52 AM
Confirmed. Only when you use a surface shader instead of a water shader you can work with it, but as soon as you attach a water shader, TG vanishes. Reflective shader ditto.
Title: Re: Assigning Water to a Moon? Crashes Terragen instantly
Post by: Oshyan on April 06, 2013, 04:42:04 AM
I have opened a bug in our issue tracker for this. It should be resolved in a future version. Sorry for the late reply.

- Oshyan
Title: Re: Assigning Water to a Moon? Crashes Terragen instantly
Post by: blattacker on April 06, 2013, 04:46:01 AM
I dunno about the reflective shader, I assigned one to a moon in a project I'm doing, and it worked just fine. I will note that I created the reflective shader inside the planet object's internal node network, though. Not sure if that has any significance.

Tried it with the water shader, again from the node network, and it worked until I went to a mode that showed a 3D preview.