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General => Image Sharing => Topic started by: Dune on March 30, 2013, 01:17:22 PM

Title: 1900
Post by: Dune on March 30, 2013, 01:17:22 PM
Another thing I hope to complete, first test of a 1900 AD Dutch landscape. Needs a lot of work still.
Title: Re: 1900
Post by: bla bla 2 on March 30, 2013, 01:28:18 PM
Jolie, Dune.  ;)
Title: Re: 1900
Post by: cyphyr on March 30, 2013, 01:40:40 PM
Lovely, would make a sweet show animation :)
Richard
Title: Re: 1900
Post by: TerrMite on March 30, 2013, 02:26:21 PM
Looks fantastic Dune,
The scene looks well planned and I'm looking forward to see what you might add.
Cheers
Title: Re: 1900
Post by: zaxxon on March 30, 2013, 02:30:00 PM
Really nice! The aerial view shows the intricacy of the mask work and the tree layout. A lovely composition.
Title: Re: 1900
Post by: Walli on March 30, 2013, 06:56:14 PM
this is looking really nice!
Title: Re: 1900
Post by: masonspappy on March 30, 2013, 08:50:17 PM
Looks great. Seems like you put a lot of time and effort into that.
Title: Re: 1900
Post by: Dune on March 31, 2013, 03:02:50 AM
There will be a steam train, a bunch of farms, and I forgot to raise the contrast of the road mask, so the roads are quite invisible. It also needs much more variation, shrub, ditches....
Title: Re: 1900
Post by: Hetzen on March 31, 2013, 04:07:58 PM
Fantastic mask work Ulco. The populations work really well.

The colour distribution looks a bit uniform, ie the scales look the same. How would x10 the feature scale on your colour PFs work?
Title: Re: 1900
Post by: Dune on April 01, 2013, 02:37:07 AM
You have a sharp eye, Jon. I reduced the max scales of the color fractals to 100. Don't really know why, it seemed 1km was a bit big for patches of color. I'll set them back to 1000 (or even more).
There's more work to be done. As my initial maps are quite rough (2000x2000px) I had a hard time getting the dirt roads alright (also used a color adjust and the measure tool to get them the width and hardness I needed), but the paths on the heathland need a larger resolution, so do the ditches. And more buildings needed, sheep, cows, horse-drawn wagons...
Title: Re: 1900
Post by: choronr on April 01, 2013, 10:43:10 AM
Exciting work Ulco!
Title: Re: 1900
Post by: Tangled-Universe on April 01, 2013, 11:15:35 AM
Quite an improvement over the previous one. Gorgeous work once again and I'm of course looking forward to see the next iteration :)
Title: Re: 1900
Post by: TheBadger on April 01, 2013, 09:43:05 PM
really like this last one too. Love how all the areas are broken up like they are. I think have I seen a few renders with terrain like this, but not nearly as many as I would like. Looks very familiar and natural. Don't get me wrong, I like the wild terrains we all make. But this sense of lived in space is nice to see.
Title: Re: 1900
Post by: mhaze on April 02, 2013, 09:44:22 AM
I really enjoy watching these develop and wonder at their complexity.
Title: Re: 1900
Post by: Dune on April 03, 2013, 10:06:57 AM
Well, here's a new version. More distinction between old woods and newer hedges and some more stuff, but not all.
Title: Re: 1900
Post by: ajcgi on April 03, 2013, 11:42:34 AM
Wow this is starting to look very real indeed. Loving the purple fields.
Title: Re: 1900
Post by: TheBadger on April 03, 2013, 12:09:24 PM
its looking great Ulco. Nice work  :o
Title: Re: 1900
Post by: Gannaingh on April 03, 2013, 07:42:56 PM
Beautiful work here, as always. The trees are perfectly lit.
Title: Re: 1900
Post by: Tangled-Universe on April 04, 2013, 06:07:36 AM
Great stuff Ulco!
I think this one could use a bit more blue sky density to add some extra depth and variation in tone?
What else are you planning to put into this one?
Title: Re: 1900
Post by: Dune on April 04, 2013, 06:15:14 AM
Thanks Martin. I'll try that. First I have to get rid of the frustration that I possibly received a wrong map to work from, so that means drawing all masks again.... some people think it's easy  >:(
There will be some more farms and sheds and stuff, a steam train (unless the map is wrong and there wasn't a railroad yet), some wagons and people, the latter possibly drawn in in the final render.
Title: Re: 1900
Post by: cyphyr on April 04, 2013, 06:17:37 AM
I used to have a sign above my desk.

"I don't do "JUST" ..."

Richard
Title: Re: 1900
Post by: Tangled-Universe on April 04, 2013, 06:57:48 AM
Ah man, that's so super-annoying indeed!
Title: Re: 1900
Post by: Hannes on April 04, 2013, 08:13:45 AM
Stunning!!
Title: Re: 1900
Post by: Dune on April 05, 2013, 02:12:12 AM
Yes, wrong maps, so another day's work. Now adding details.....
Any comments for improvement?
Title: Re: 1900
Post by: ajcgi on April 05, 2013, 09:26:15 AM
Ah man, some clients are sent to test us!
The only crit from me is that some of the fractals in your grass and purple areas are quite contrasty. I think it's the darker areas I'm finding distracting.
That aside it's motoring along nicely. :)
Title: Re: 1900
Post by: otakar on April 05, 2013, 12:56:36 PM
God, the trees look so good, great variation! But no elevation changes, no hills, heaps, anything? Maybe that's the location... How big are your maps to get this much detail into the render?
Title: Re: 1900
Post by: Dune on April 05, 2013, 02:00:22 PM
Well, this is Holland, flat. My maps are quite small, just big enough; 2K square. But for tiny roads it should be twice that, I think.


The fractals in the purple areas represent different vegetation types on heathland, which I'm quite satisfied about. The grass is different, maybe you're right.
Title: Re: 1900
Post by: Dune on April 06, 2013, 08:05:48 AM
Some updates; changed the wild variation in meadows to somewhat less wild, added trees, buildings, smoke of the tiny steam train painted in (I made a very low poly steam train for the occasion, as its distant anyway).
Title: Re: 1900
Post by: Jo Kariboo on April 10, 2013, 11:25:22 PM
Very impressive work !  :)
Title: Re: 1900
Post by: DannyG on April 15, 2013, 01:39:40 PM
Thats topnotch work Ulco
Title: Re: 1900
Post by: masonspappy on April 15, 2013, 03:10:45 PM
Wowsers!
Title: Re: 1900
Post by: mhaze on April 21, 2013, 05:19:59 AM
You get better and better!!!
Title: Re: 1900
Post by: efflux on April 25, 2013, 08:44:25 PM
This is really good. The trees are exceptionally well done.
Title: Re: 1900
Post by: Dune on April 27, 2013, 03:03:17 AM
Finished this project.... up to the next. The client didn't want the cloud shadows, unfortunately. So it's a little bleak, but ok.
Title: Re: 1900
Post by: masonspappy on April 27, 2013, 09:49:10 AM
That's quite impressive.
Title: Re: 1900
Post by: choronr on April 27, 2013, 09:54:59 AM
I agree with you Ulco, the cloud shadows provide better definition; but, you've got to please the customer.
Title: Re: 1900
Post by: TheBadger on April 28, 2013, 01:13:56 AM
looks great Ulco!
Title: Re: 1900
Post by: Jonathan on May 09, 2013, 06:20:49 AM
I am in awe of your skill with TG - would that I had the time and intelligence to be able to work so well with masks :)
Title: Re: 1900
Post by: inkydigit on May 09, 2013, 01:06:23 PM
astonishing amount of detail and work... I liked the cloud shadows too!
:)
Title: Re: 1900
Post by: Dune on May 10, 2013, 02:48:16 AM
So did I, but they had to go  :(

New commission starting; the year 2050. The last really old forest in Holland was cut down in 1870, and what remained were some pathetic fields and ditches and now a highway running straight through it. Sad, actually, but that's Holland. Now they want to restore some of it, and I am to make it believable. First test...
Title: Re: 1900
Post by: Hannes on May 10, 2013, 04:07:01 AM
That looks awesome! Maybe some of the trees are a little bit oversaturated and I think soft shadows could add a lot to realism.
Title: Re: 1900
Post by: Jo Kariboo on May 10, 2013, 01:18:48 PM
Very great set up again !!! Agree with Hannes for some oversatured tree. I like the haze effect too in this last image !  :)
Title: Re: 1900
Post by: choronr on May 10, 2013, 03:00:22 PM
These aerial POVs you create are sensational. Agree with the crits above; but, you will no doubt improve on it as you go along.   
Title: Re: 1900
Post by: Dune on May 11, 2013, 02:31:23 AM
Thanks, guys. That's the sort of comment I need, about the trees saturation. Any advice is always welcome. But it's a WIP, and mostly I don't do fancy stuff like soft shadows to test. Although in this next iteration I did. Took 90 minutes to render @0.65 AA6.
I don't know if the person needing this will be satisfied with the tree rows, as he's very vague about maps. I have to delve through all sorts of reports to find out what they really want. So it might change completely.
Title: Re: 1900
Post by: Hannes on May 11, 2013, 03:07:49 AM
The shadows look much better now!
But imho these trees are still way too green. I think from this distance looking through some miles of atmosphere colours wouldn't look that saturated. Maybe I'm wrong, but they look a bit like plastic.
Title: Re: 1900
Post by: Dune on May 11, 2013, 08:55:05 AM
I think I need to tone down the original leaf images. Thanks.
Title: Re: 1900
Post by: j meyer on May 11, 2013, 10:37:22 AM
Most likely you know it already -being an illustrator and such- ,but sometimes
a bit of gray added might help,instead of or additional to just toning it down.
Title: Re: 1900
Post by: Dune on May 22, 2013, 05:28:26 AM
Same area as the first, but now in the present. Sorry about the watermark.
Title: Re: 1900
Post by: TheBadger on May 22, 2013, 10:18:31 AM
Those cloud shadows really do a lot of good! Great.
Title: Re: 1900
Post by: otakar on May 22, 2013, 12:12:54 PM
That could easily be a photograph, the only thing not quite right are the overly green bushes/trees, they just contrast too much with the rest of the trees to look natural. Amazing stuff again. So much detail.
Title: Re: 1900
Post by: Hannes on May 22, 2013, 12:24:06 PM
This is really awesome! But I agree with Otakar: these trees are much too saturated.
Title: Re: 1900
Post by: Dune on May 22, 2013, 01:31:20 PM
It's the healthy climate in Holland  ;) But seriously, I'll look into that for future work. Fortunately, the client was very pleased. He wanted it finished 'the day before I started' so he may not complain  anyway.
Title: Re: 1900
Post by: Volker Harun on May 23, 2013, 03:08:25 PM
As a customer, I would be pleased, too :D ... artistically, technical the trained eye may spot in any picture something. ;)

Great work!
Title: Re: 1900
Post by: jo on May 23, 2013, 08:53:39 PM
That's a really great image Ulco :-)
Title: Re: 1900
Post by: choronr on May 24, 2013, 12:43:55 AM
Ulco, you continue to show us how it should be done.
Title: Re: 1900
Post by: efflux on May 29, 2013, 12:55:50 PM
I agre about the over green small bushes. I suppose some bushes might be this green but there are a lot of them. Otherwise, that last one is really great. Some of the more dead ground textures were too much in the earlier ones. The fields look great now. It's close to looking like a photo.
Title: Re: 1900
Post by: pixelpusher636 on May 02, 2022, 06:13:05 PM
Well this is a mind blowing render! Here I was looking for one of your renders I saw at work today and found this.
This is spectacular!
Title: Re: 1900
Post by: Dune on May 03, 2022, 01:58:29 AM
Thank you.
Title: Re: 1900
Post by: mhaze on May 03, 2022, 10:54:56 AM
Terrific work!