Hi!
I have a question about importing WM terrain in TG.
I would like to import the result of the Bitmap Output in TG to match on the WM mesh.
I use an Image Map Shader but the map is not matching with the mesh. I try to flip X or Y, scale it. My projection is not good (it's a proj cam) but when i use Plan y or Side X, etc the map dissapears.
Can you tell me how to do to have a map that match on the terrain.
I import my mesh by default with no transformation.
Thanks a lot.
Hi,
You need to use Plan Y projection indeed.
Here are the steps to follow:
1) double click on your heightfield load node (green) which loads your .ter file and read it's dimensions.
The dimension depend on the build size in WM2 which by default = 8km square.
In TG this often loads as 7996m square.
2) double click on the heightfield shader (red) to double check it's indeed using the default 0,0 coordinates @ lower left.
3) open your image map shader and set projection to plan Y
4) set image map size to the same size as your terrain from step 1
5) set position to the same position as your terrain from step 2
6) create a surface layer and enable the purple test colour
7) connect your image map shader as blend shader to this surface layer
8 ) let 3D preview finish or do a small render to check whether it's aligning.
Did this work?
Cheers,
Martin
Great it works !
I didn't check the scale parameters. It was at 0, that why the image didn't appears !
Thanks.