Planetside Software Forums

General => Image Sharing => Topic started by: yossam on April 14, 2013, 01:45:11 AM

Title: Outcrop
Post by: yossam on April 14, 2013, 01:45:11 AM
Playing with displacement shaders................... ::)
Title: Re: Outcrop
Post by: masonspappy on April 14, 2013, 02:21:36 AM
Da-yum...Looks good.  Like the photorealness of it.  Only comment I have is that the very thin striations sort of make it look like it came out of a 3D printer. Is there a way around that?
- Cam
Title: Re: Outcrop
Post by: yossam on April 14, 2013, 02:33:46 AM
I'll have to look at the settings and see. Right now I've got another render cooking of the mushroom shaped formation at the center of the first pic.


I hope you are feeling better.  ;)
Title: Re: Outcrop
Post by: yossam on April 14, 2013, 10:25:37 PM
The mushroom turned out to be dull, changed a setting to get rid of the thin striations.
Title: Re: Outcrop
Post by: Mahnmut on April 15, 2013, 06:50:13 AM
All in all very nice!
That said, here are my humble impressions:
I liked the first one better, especilly the background. Just in case you want to make another version, I´d suggest to start with the first again and just break up the coverage of the fine striations with a power fractal.
But it´s fine anyway.
Cheers,
J
Title: Re: Outcrop
Post by: ajcgi on April 16, 2013, 05:39:12 AM
Agreed, the 2nd version has less interest and kind of highlights the vertical stretching in other areas.
Could be a cracking piece if you get it right though. ;)
Title: Re: Outcrop
Post by: yossam on April 17, 2013, 01:52:49 AM
Still playing...................
Title: Re: Outcrop
Post by: Henry Blewer on April 17, 2013, 08:14:15 AM
This last image is the best yet. I have found that a twist shader can help with the knife like edges of the rock. You want to put the 1 in the Y axis input, then adjust the amount with the slider. If adjusting the slider does not seem to help, change the y input, higher or lower.
Title: Re: Outcrop
Post by: Dune on April 17, 2013, 01:10:35 PM
The last one is very nice. What I would do is restrict the outcrop the the frontal one, and blend the rest out (the overhangs in the distance).
Title: Re: Outcrop
Post by: fleetwood on April 17, 2013, 02:02:30 PM
I have no problem accepting  the original fine strata. The foreground outcrop is good, but I find the distant one
in the background right too extreme to survive unless this is a super low gravity planet or very low density super strong rock.
Title: Re: Outcrop
Post by: yossam on April 18, 2013, 03:18:54 PM
I think this is finished....................
Title: Re: Outcrop
Post by: Henry Blewer on April 18, 2013, 03:28:15 PM
Nice work. This has a very permanent look to it. It would be a great location to add some old American Indian structures.
Title: Re: Outcrop
Post by: efflux on April 25, 2013, 08:47:47 PM
Nice work. The rock surface is good.
Title: Re: Outcrop
Post by: Bjur on April 25, 2013, 09:18:28 PM
Great!

Choose a 2:4 aspect ratio, let a HQ Sci-Fi thing fly by from the right to the left along your surface, maybe via PS, imagine some blurriness, it would strike like an ILM made sreenshot of a movie which is in production..  ;D