Planetside Software Forums

General => Terragen Discussion => Topic started by: digitalguru on April 21, 2013, 04:44:21 PM

Title: imported objects and fractal textures
Post by: digitalguru on April 21, 2013, 04:44:21 PM
Hi,

I've imported an obj of a rock surface and want to texture it with proceedurals - the obj is fairly dense and planar mapped and I'm getting stretching and seams (when using another uv mappining method).

Is there a way for imported obj to see the tetxure in 3d space?
Title: Re: imported objects and fractal textures
Post by: gregsandor on April 21, 2013, 04:53:29 PM
If it is badly mapped you'll get stretching and seams.  No way around it, remap it.
Title: Re: imported objects and fractal textures
Post by: digitalguru on April 21, 2013, 05:08:33 PM
that's a shame - one for the wishlist then...
Title: Re: imported objects and fractal textures
Post by: digitalguru on April 21, 2013, 05:19:57 PM
just found it!

delete all the UV's on the imported objects and it reads the power fractal...
Title: Re: imported objects and fractal textures
Post by: gregsandor on April 21, 2013, 06:02:42 PM
How did you delete the UV's?
Title: Re: imported objects and fractal textures
Post by: digitalguru on April 21, 2013, 06:14:11 PM
I was using a program called Meshlab to optimise the obj - it's got an option to export without UV's
Title: Re: imported objects and fractal textures
Post by: airflamesred on April 21, 2013, 06:33:05 PM
This is true. You get different results disabling, collapsing to 0,0 or using the UVs.