Hi,
I've imported an obj of a rock surface and want to texture it with proceedurals - the obj is fairly dense and planar mapped and I'm getting stretching and seams (when using another uv mappining method).
Is there a way for imported obj to see the tetxure in 3d space?
If it is badly mapped you'll get stretching and seams. No way around it, remap it.
that's a shame - one for the wishlist then...
just found it!
delete all the UV's on the imported objects and it reads the power fractal...
How did you delete the UV's?
I was using a program called Meshlab to optimise the obj - it's got an option to export without UV's
This is true. You get different results disabling, collapsing to 0,0 or using the UVs.