Planetside Software Forums

General => Image Sharing => Topic started by: dandelO on May 14, 2013, 12:37:56 AM

Title: Things
Post by: dandelO on May 14, 2013, 12:37:56 AM
Here are some things.

I was playing with fractal-scaled Voronoi and ended up in the pointless task of making some 'things' out of a sphere or two.
Stuck some weird shaders to them and couldn't decide which one, if any, I liked best. :/
A couple of obligatory shiny things are also stuck down below.
So, once again, I've sat and played with my balls all day.

p.s. I won't answer the 2 questions below, so don't bother asking me. :P
Title: Re: Things
Post by: dandelO on May 14, 2013, 12:41:40 AM
The shiny things.
Title: Re: Things
Post by: Dune on May 14, 2013, 02:01:59 AM
Well, at least the shiny things look very realistic. You can hang 'm high (in your X-mas tree).
Title: Re: Things
Post by: Bjur on May 14, 2013, 02:26:20 AM
Interesting. Your shiny balls looking like some extraterrestrial metal/material.

I wish our forum would have a kind of "TG Experiments - RL things forbidden!" section for experiments like yours.
I've seen many intersting, strange and funny TG experiments by clicking myself thru all ages of our forum. They are scattered over the years
and buried by tons of usual RL related image renders. Difficult to find them again..
Title: Re: Things
Post by: TheBadger on May 14, 2013, 03:56:07 AM
Oh there they are! I was wondering what my wife did with them... Oh wait. Mine are made of coper.
I'll just keep looking then.
Title: Re: Things
Post by: j meyer on May 14, 2013, 10:49:59 AM
Hey Martin,nice experiments again.
Stay crazy,J.
Title: Re: Things
Post by: dandelO on May 14, 2013, 12:29:39 PM
Cheers, folks! :) There's always something I can find to play with unconventionally in TG.
Bjur, yes, I remember, before I could use TG2, playing with TG.9 and reading these forums as a lurker for ages, trying to get a grasp on the new version. I would think of this place as the 'Planetside Mathematician's Forums', utterly hopeless! I was blown away by the things I was seeing here. You seem to have a great grasp on 3D graphics already so you're in a much better position than I was then to learn and get all crazy-experimental yourself! :)
Title: Re: Things
Post by: Mahnmut on May 14, 2013, 04:59:11 PM
Once again you did it!
this is nearly exactly the effect I tried to achieve when I came up with this ages ago:
http://www.planetside.co.uk/forums/index.php/topic,4975.msg51548.html#msg51548
Although I liked the outcome then, I wouldn´t say I succeeded exactly.
May I ask How you got these nice wrinkles on your balls?
Cheers, Jan
Title: Re: Things
Post by: matrix2003 on May 14, 2013, 07:36:32 PM
Come on bro, How did you get these nice wrinkles on your balls?  ;)
Title: Re: Things
Post by: dandelO on May 16, 2013, 01:08:35 AM
It's just a 2 octave(2.5m in all scale fields) fractal in the scale input of a Voronoi 3d diff scalar. The sphere has 5m radius so the fractal scale has 1/4 the size of the sphere, this makes a nice, smooth pattern to use to scale the cell structure by.
The amount of fractal effect is controlled by the fractal colour. In my colourful first Things I used these settings with a fractal 'colour contrast' of '1'. Contrast at '0' means no fractal influence on the Voronoi at all.

I have a clipfile, and also a 250 frame animation of the fractal-Voronoi moving between 0 and 1 on a sphere, but I can't seem to upload it here just now, I'll try and get them uploaded somewhere else and link back to them here in a reply...
Title: Re: Things
Post by: dandelO on May 16, 2013, 01:42:42 AM
Hopefully get the clipfile up later, here's the animation as .gif, .mov isn't working...
Title: Re: Things
Post by: TheBadger on May 16, 2013, 02:57:54 AM
I am only getting a single image with a dot gif extension. No animation that I can see?
Title: Re: Things
Post by: dandelO on May 16, 2013, 03:37:06 AM
Not allowed to select any filetypes to upload here, except images. (because I'm on a mobile and not a computer, there's no fault).

So, the TG2 clipfile is in this .jpg.
Save the image, right-click it and select 'properties'. Go to the 'summary' tab and click on the 'comments' field. 'Select all', copy the text to the clipboard.
Lastly, click to focus the node-network area in TG and press 'ctrl+v', or use the 'edit>>paste' menu item to put the clipfile into the network.

What a pain in the arse, sorry. Maybe someone could post the clip text here as plain text, or .tgc.
Title: Re: Things
Post by: dandelO on May 16, 2013, 05:02:21 AM
I give up.
Title: Re: Things
Post by: Hetzen on May 16, 2013, 05:39:26 AM
Very cool Martin. This could be a good way to animate lava.
Title: Re: Things
Post by: inkydigit on May 16, 2013, 08:01:30 AM
nice work Martin!
here's the clip:

<terragen_clip>
   <sphere
      name = "Sphere"
      gui_use_node_pos = "1"
      gui_node_pos = "-320 400 0"
      gui_group = ""
      enable = "1"
      show_b-box_in_preview = "1"
      visible_to_camera = "1"
      visible_to_other_rays = "1"
      cast_shadows = "1"
      sorting_b

:)
J
Title: Re: Things
Post by: inkydigit on May 16, 2013, 08:04:36 AM
mmm can't get any more text?
:(
Title: Re: Things
Post by: Hannes on May 16, 2013, 08:21:14 AM
Here is the imported tgc.
Title: Re: Things
Post by: TheBadger on May 16, 2013, 04:17:31 PM
Lava indeed! And perhaps clouds too!

Title: Re: Things
Post by: dandelO on May 16, 2013, 04:49:58 PM
Cheers, Jason, Hannes! :)
What a cocking around just to get a .tgc up.

Back on the aural duties now, got a heavy delivery of noise back earlier than expected from a co-conspirator last night so I might not be posting for a wee while. Lots to do and no time to do it.

Cheers the noo, folks! :)
Title: Re: Things
Post by: TheBadger on May 16, 2013, 04:56:31 PM
The Naked monkey sits at the broken piano.

Also,
Rendering 100 frames of DandelO's clip into a animated cloud sequence I got from Cypher. Just wanted to see what happens.

I deleted the sphere and plugged the rest of the clip into the transform shader node that is plugged into the cloud node.

A little over a Min per frame. Will be lots of grain...
Title: Re: Things
Post by: dandelO on May 16, 2013, 06:16:36 PM
Aye! Might work a treat for boiling up the cauliflower billows of a cloud, I didn't consider that. Good luck, Michael!
Title: Re: Things
Post by: dandelO on May 16, 2013, 06:30:11 PM
I usually have better luck at the small end of the scale, little balls and planets, close-up surfaces, and things like that. Get it scaled up a few thousand times, maybe swap the cells for a Perlin noise and stick it on the sky, or the sea, or anything else you can imagine...
I animated a pyramid from a bevelled simple shape shader last night and yes, you can use the colour/edge colours to scale the function by, too, doesn't need to be a fractal input...
Title: Re: Things
Post by: TheBadger on May 16, 2013, 09:11:07 PM
Ok. Here it is. Some interesting things happing, but nothing pretty.

However, like you said, scale it up, slow it down, and maybe pretty nice.

Also, not altogether sure what the clip is doing, besides the "fuzz". There is some nice transforming, but I am guessing that is part of Cyphers original file.

Title: Re: Things
Post by: dandelO on May 17, 2013, 01:03:30 PM
Haven't managed to have a look, yet TB, but I think the 2.5m scale fractal won't be producing much, exept lots of noise. I'd suggest changing the scales to a much higher number. To do that, use the 'scale shader' fields in the transform shader I included, not the actual fractal. Might be best to just set the fractal scales all to 1m, easier to imagine scaling up '1' with the transform node, than an obscure starting fractal number. Try using the cloud's 'feature scale' as the transform scale, with a 1m fractal.
Give that a go...
Title: Re: Things
Post by: TheBadger on May 20, 2013, 01:39:21 AM
Thanks martin. Ill give it another try when I know ill have time to do the test renders. Some time this week or next.
I suspect that I'll end up with some nice stuff when Im through.
Title: Re: Things
Post by: Volker Harun on May 23, 2013, 03:17:20 PM
I love spheres :D