Planetside Software Forums

General => Open Discussion => Topic started by: TheBadger on May 15, 2013, 10:19:07 AM

Title: Teach me to make rocks like this
Post by: TheBadger on May 15, 2013, 10:19:07 AM
http://features.cgsociety.org/newgallerycrits/g83/290483/290483_1365012456_large.jpg

http://forums.cgsociety.org/showthread.php?t=1101343&utm_source=cgsociety&utm_medium=cgchoice&utm_term=1101343
Title: Re: Teach me to make rocks like this
Post by: j meyer on May 15, 2013, 10:32:01 AM
Start up your Mudbox and sculpt away man. ;)
If you need a tutorial there should be something at pixologic.com under education.
Title: Re: Teach me to make rocks like this
Post by: Andrew March on May 15, 2013, 03:58:41 PM
Yep, they have been sculpted in ZBrush.
Title: Re: Teach me to make rocks like this
Post by: TheBadger on May 16, 2013, 03:00:11 AM
Do you guys ever sculpt rocks and use them in TG?

If so, what is a good workflow for this?

I know how to get sculpts into TG, but a direct approach does not seem ideal for this.
Title: Re: Teach me to make rocks like this
Post by: Andrew March on May 16, 2013, 07:48:08 AM
I've used them in Lightwave before but never TG, sure they would come out okay but just never needed to use them.
Title: Re: Teach me to make rocks like this
Post by: TheBadger on May 18, 2013, 12:29:51 PM
Im feeling a little like if I start sculpting rocks in mudbox to use in T2, than that means I have given up on T2.  :(

Oh well, whatever works.  ;)
Title: Re: Teach me to make rocks like this
Post by: Dune on May 19, 2013, 02:27:50 AM
Don't go!! We need you here  :-[ ;)
Title: Re: Teach me to make rocks like this
Post by: mhaze on May 19, 2013, 09:04:09 AM
Wait till you start texturing them! I'm working on using Vue's metablobs in TG.  I wish tg had them they are a wonderful way of sculpting terrains. 
Title: Re: Teach me to make rocks like this
Post by: Tangled-Universe on May 19, 2013, 10:56:49 AM
Quote from: mhaze on May 19, 2013, 09:04:09 AM
Wait till you start texturing them! I'm working on using Vue's metablobs in TG.  I wish tg had them they are a wonderful way of sculpting terrains.

Yeah such funtionality, like voxel-based terrains which you can sculpt and alter with fractals on a volumetric basis are a must have for TG's future creative possibilities.