http://features.cgsociety.org/newgallerycrits/g83/290483/290483_1365012456_large.jpg
http://forums.cgsociety.org/showthread.php?t=1101343&utm_source=cgsociety&utm_medium=cgchoice&utm_term=1101343
Start up your Mudbox and sculpt away man. ;)
If you need a tutorial there should be something at pixologic.com under education.
Yep, they have been sculpted in ZBrush.
Do you guys ever sculpt rocks and use them in TG?
If so, what is a good workflow for this?
I know how to get sculpts into TG, but a direct approach does not seem ideal for this.
I've used them in Lightwave before but never TG, sure they would come out okay but just never needed to use them.
Im feeling a little like if I start sculpting rocks in mudbox to use in T2, than that means I have given up on T2. :(
Oh well, whatever works. ;)
Don't go!! We need you here :-[ ;)
Wait till you start texturing them! I'm working on using Vue's metablobs in TG. I wish tg had them they are a wonderful way of sculpting terrains.
Quote from: mhaze on May 19, 2013, 09:04:09 AM
Wait till you start texturing them! I'm working on using Vue's metablobs in TG. I wish tg had them they are a wonderful way of sculpting terrains.
Yeah such funtionality, like voxel-based terrains which you can sculpt and alter with fractals on a volumetric basis are a must have for TG's future creative possibilities.