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General => Terragen Discussion => Topic started by: ethan on May 16, 2013, 05:18:08 PM

Title: Numbered OBJ files
Post by: ethan on May 16, 2013, 05:18:08 PM
Anybody out there have a non painful way of getting numbered OBJ files into TG WITH the textures files in tact? Alternatively will numbered LWO files carry texture info better? [/u]

Thanks

Ethan Summers

The Underground VFX
Title: Re: Numbered OBJ files
Post by: Matt on May 16, 2013, 05:32:14 PM
Do you have a .MTL file alongside the OBJs, even if it's just one MTL file?

Usually what you need to do first is to open an OBJ that has an associated MTL file. When the OBJ Reader node is created, it will set up the materials according to the MTL file (it will create all the shader nodes). Then if you change the OBJ filename to the OBJ sequence, the materials should stick even if it can't find the MTL after that, because the shader nodes are already in your project.

We don't support materials on LWOs.

Matt
Title: Re: Numbered OBJ files
Post by: ethan on May 16, 2013, 06:31:26 PM
Here's a related question on numbered OBJs. Is there a way to get a numbered OBJ frame range to ossolate over time? Would save a huge amount of time on the export if the scene is long like 800 frms.

thanks

-ethan
Title: Re: Numbered OBJ files
Post by: Matt on May 16, 2013, 06:40:26 PM
Quote from: ethan on May 16, 2013, 06:31:26 PM
Here's a related question on numbered OBJs. Is there a way to get a numbered OBJ frame range to ossolate over time? Would save a huge amount of time on the export if the scene is long like 800 frms.

thanks

-ethan

Not yet, but I'd like to add this future. For now, you could avoid the export time by duplicating the first set of files and using a renaming tool.

Matt