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General => Image Sharing => Topic started by: dandelO on May 24, 2013, 11:07:18 AM

Title: Glyphic
Post by: dandelO on May 24, 2013, 11:07:18 AM
You might glance at these and assume they are nothing more than some pretty patterns.
I can, however, confirm that these are the most ancient prehistoric texts, never before seen in the modern world.

They predict the accent of the coming, experimental Human species upon a virgin planet, and conclude with the telling of a self-inflicted extinction of the same, through such Human machinations as vice, religion, technology and currency, to name but a few.

I found them at the back of the cutlery drawer.

--------

FOR THE NAYSAYERS AND NONBELIEVERS:
Here are some fractal-influenced functions on a variety of surfaces.


Scry into these relics for a time, with an 'open mind'.
All manner of pictures and messages will present themselves to those who would see!
So far, I've found; dragons, demons, massacre, fish, serpents, traffic collisions, aborigine, spiders, beasts of hoof, Kung-Fu-Panda, Ussein Bolt, rabbit, lizards and several Jesus...
That ^^ may just be an over active mind that's looked too much, the filename of this big sphere might be a nod in that direction, 'tgout.0346'. And that's from just one render out of the biggest of three temp folders! I see dead people!

Best viewed full size.

Cheers!
Title: Re: Glyphic
Post by: dandelO on May 24, 2013, 11:21:01 AM
Some other test renders...
Title: Re: Glyphic
Post by: dandelO on May 24, 2013, 11:25:02 AM
.
Title: Re: Glyphic
Post by: dandelO on May 24, 2013, 11:28:40 AM
.
Title: Re: Glyphic
Post by: dandelO on May 24, 2013, 11:30:28 AM
.
Title: Re: Glyphic
Post by: dandelO on May 24, 2013, 11:33:30 AM
And.
Title: Re: Glyphic
Post by: ADE on May 24, 2013, 11:46:45 AM
that made me laugh :))))
Title: Re: Glyphic
Post by: dandelO on May 24, 2013, 11:51:36 AM
Hi, Ade. Good. ;D

20 second animation on the way... Just need to compress it for upload.
Title: Re: Glyphic
Post by: j meyer on May 24, 2013, 12:49:00 PM
I and eye like it. 8)
Title: Re: Glyphic
Post by: TheBadger on May 24, 2013, 01:27:00 PM
Are you able to vary the size of the columns? Are you able to animate the columns at different rates relative to each other?

http://www.planetside.co.uk/forums/index.php/topic,14709.msg143328.html#msg143328 for example.
Title: Re: Glyphic
Post by: dandelO on May 24, 2013, 02:07:25 PM
For sure. I thought you already knew that TG can do everything, man! ;)

This could quite easily be a planet, a different set of shaders is all that would take. I just like playing with shiny things. When I went to bed last night, actually, I was devising ways to apply this to a volumetric cloud sphere, that's my next attempt.
I also kind of theorised a way to shape a cloud like any imported 3d object, I've seen some previous attempts here at cloud sculpting(J.Mayer, was this you?), where the volumes were being apparently booleaned, extruded, all sorts, there were pyramids with spheres cut out, cubes, arches etc.
I don't think my idea will be the same as those, or if it will even work at all, it's on the to-try-list, though.

I'll give a gas-giant a shot when I'm done cocking around here. Trying to get an animation of this one compressed to upload without degrading it too much...
Title: Re: Glyphic
Post by: Dune on May 24, 2013, 02:39:34 PM
I think I have an idea how you did this, but it's nonetheless extremely nice! Great find, now start deciphering  ;)
Title: Re: Glyphic
Post by: dandelO on May 24, 2013, 03:09:38 PM
Really not complexed, Ulco. One sin scalar, one fractalled Voronoi, a couple of transforms, couple of shaders.
The trickiest part was rendering it clean, I ended up removing all shadow-casting lights because the sphere object's terminator had really bad triangular edges with the highly unusual(but ultra-fast) renderer I set up, so the 'shadowing' here is all faked by an extra little node-tree that isn't really part of the main shader set.
I could have shared a clip but since I'm only allowed to upload images/small videos here, it might just need to be a screen shot later...
Title: Re: Glyphic
Post by: ADE on May 24, 2013, 04:25:36 PM
i dont know how u do this stuff with all them nodes, each to their own :)))
Title: Re: Glyphic
Post by: DannyG on May 24, 2013, 05:20:25 PM
Cleaver stuff as always, nice to see you posting again
Title: Re: Glyphic
Post by: Volker Harun on May 24, 2013, 05:35:48 PM
I really love the second one ... the displacement of the first is nice, but distracts me too much from the beauty of the distorted perlins/voronois(? - guessing it is a combination of both).
The columns are straight ahead very nifty, nice.

I really like the abstract, surrealistic approaches of your work!
Title: Re: Glyphic
Post by: dandelO on May 24, 2013, 05:40:37 PM
Cheers! :)

Ade, I could say the same to you with your modeling!
Never got the hang of c4d when I trialled it a few years back.
Title: Re: Glyphic
Post by: Matt on May 24, 2013, 09:13:09 PM
Oh no. I thought they would never find it. They found it. My god. The end is coming. I must shut it down before it's too late.
Title: Re: Glyphic
Post by: choronr on May 24, 2013, 09:48:52 PM
Martin, you can drive my car anytime.
Title: Re: Glyphic
Post by: Markal on May 25, 2013, 01:31:09 AM
Man, I want some of what ever your smoking....
Title: Re: Glyphic
Post by: TheBadger on May 25, 2013, 01:43:45 AM
QuoteFor sure. I thought you already knew that TG can do everything, man!

I knew cyborgs with positronic brains could do anything.
As for me, I forgot to tie one of my shoes today, tripped, fell, and knocked over my 3 year old. He was mad at me the rest of the night.

Let us know when you take this to the clouds, Martin. I found something from that link of Matts you posted that I want to ask you about in relation to my last question. But I don't want to distract you right now.

;D
Title: Re: Glyphic
Post by: Dune on May 25, 2013, 03:06:25 AM
Quotesince I'm only allowed to upload images/small videos here
You can't? It says under here that you can.
Title: Re: Glyphic
Post by: j meyer on May 25, 2013, 11:02:19 AM
Quote from: dandelO on May 24, 2013, 02:07:25 PM
For sure. I thought you already knew that TG can do everything, man! ;)

.....
I also kind of theorised a way to shape a cloud like any imported 3d object, I've seen some previous attempts here at cloud sculpting(J.Mayer, was this you?), where the volumes were being apparently booleaned, extruded, all sorts, there were pyramids with spheres cut out, cubes, arches etc.
.....

Yep,me and Mr.L iirc,but I don't remember the name of the thread right now.
Title: Re: Glyphic
Post by: dandelO on May 25, 2013, 08:29:20 PM
Aye, thought so. Can't remember the name of the thread either, just that it was a long one. I think it might have been started to find a way to make a tornado's funnel shape.
As for my new idea, all I got was tripped at the very first step! I figured to take a Get Normal in Geometry or even just a Visualise Normal shader node, then convert that to a vector, and finally Vector to Colour, to use as a cloud's Final Density Modulator. Simple, eh? Haha! Anyone see the one minor error I made? ... ... ... Yup! You can only plug an object output node into a couple of select things, populators and renderers, so there's no way to take the normal of the shader after it's applied to the object, only before. Doh! :/

However, after the first facepalm moment, I spent(wasted) hours and HOURS trying out a new method, that I still do think has some merit, maybe you guys can help? I figured this time that GI  would be a great way to light a volume, via an object's surface that is luminous but invisible to the camera, good eh! Made good progress with that but, ultimately, I think a horrendous GI/ray detail setting would be required to make it take the actual object shape from its luminance. I tried everything I could think of yesterday, got a good glow in the volume from the hidden object, but no well defined, hard GI-light edges... Started now on the opposite track - Shadows instead of light, I'll report back with any developements. I still really think there's something in this GI thing, though, I'll mess around some more when I have time...
Title: Re: Glyphic
Post by: dandelO on May 25, 2013, 08:39:44 PM
Ohhh! Blur Radius is something I overlooked entirely. Maybe tightening that up a lot will help...

Ulco: Yeah, it isn't a problem with the forum, it's just that I'm connecting through a mobile phone for now and it doesn't allow me to select all the available file types in the upload form, that's all.
Title: Re: Glyphic
Post by: Dune on May 26, 2013, 04:30:00 AM
I hope I understand this well on an early Sunday morning, but what if you'd use paq's method; a VDisp map from an object to shape clouds?
Title: Re: Glyphic
Post by: dandelO on May 26, 2013, 05:24:11 AM
Yup, I went through that thread last night looking for tips as I'm sure that will work, too. Unfortunately though, I don't have the most up to date ZB on this machine(main pc is broken) and I don't have any other programs with a V-displacement map export function.
I'm sure that a simple convert vector to greyscale/colour function on a model's VD map in Terragen would work on a cloud volume. Maybe you don't even need to do any convertion for a cloud to accept the VD map, dunno, I've really had no experience of using them at all...
Title: Re: Glyphic
Post by: Dune on May 26, 2013, 12:40:20 PM
I have an older version of ZBrush, but I still have to find out if I can export such a map from there. Lightwave doesn't (old version too).
Title: Re: Glyphic
Post by: j meyer on May 26, 2013, 03:22:59 PM
Here is the link to the other thread,indeed a hurricane thread
http://www.planetside.co.uk/forums/index.php/topic,3227.0.html

Oh and Ulco you need at least ZB4 r3 for VDisp.
Title: Re: Glyphic
Post by: TheBadger on May 26, 2013, 11:03:49 PM
Hey guys, About zbrush. I am probably wrong, but I thought they let you upgrade for free, or at a nominal fee? Or you can get mudbox for free through the education part of autodesk. I got it, and was not even in school at the time. But if you get mudbox you also need a modeler, like max or maya, or modo, or... ANyway, mudbox with maya or max is as good or better than Z, I think.
Sorry for sort of off topic. But if it can help you!
Title: Re: Glyphic
Post by: Dune on May 27, 2013, 03:28:59 AM
Thanks Jochen, I was afraid of that. It's quite a new feature. But I found another solution.....  8)
Title: Re: Glyphic
Post by: dandelO on May 27, 2013, 07:20:25 AM
Do tell! ^^ ???

* Edit: Oh, you did! :)
Title: Re: Glyphic
Post by: j meyer on May 27, 2013, 10:11:54 AM
Martin do you want to shape the clouds and then project some pattern,like that voronoi,onto
them?Or is it just for the shape?
Title: Re: Glyphic
Post by: dandelO on May 27, 2013, 10:54:51 AM
Nah, I could easily make the TG function noises conform to a 3D volume, it was more just the challenge of creating a cloud that has the actual dimensions of any given object's surface-normal that was interesting me. I wasn't concerned with the cloud's interior either, a solid shape would have been just superb.
To be honest, I'm quite let down that I couldn't do it internally, I like the puzzle of trying to find ways of doing the seemingly 'impossible', at least the unlikely, with a bit of lateral thinking. This time, I am truly defeated! I guess using an imported map will have to do, for now. :/
No big deal, though. It was just an excersise for my own fun while I had some spare time. :)
Title: Re: Glyphic
Post by: j meyer on May 27, 2013, 11:09:10 AM
Ah ok!
Have you thought about multiple axis milling already?
Title: Re: Glyphic
Post by: efflux on May 29, 2013, 12:49:48 PM
Great shapes in those fractal forms.
Title: Re: Glyphic
Post by: dandelO on May 29, 2013, 12:57:41 PM
Cheers, Efflux. :)
That reminds me, got a couple of animations of this to upload...