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General => Image Sharing => Topic started by: wiwine on May 31, 2013, 12:17:40 PM

Title: About sandripples...
Post by: wiwine on May 31, 2013, 12:17:40 PM
I just saw another topic "Dust to dust" and it gives me the idea to present my own sand ripples.
They are made with a quite complex set of functions (elaborated during year 2009).
There are only a few black spots for which I can not explain the origin.
Any comments are welcome ! ;)

Title: Re: About sandripples...
Post by: mhaze on May 31, 2013, 12:32:22 PM
Very nice sand the, rocks are good too.
Title: Re: About sandripples...
Post by: choronr on May 31, 2013, 02:37:13 PM
Nice work. Have another one in the works which should be done soon.
Title: Re: About sandripples...
Post by: Walli on May 31, 2013, 02:47:58 PM
very nice - if you now mix in some larger scale "ripples" and some areas without ripples , then this would be perfect.
Title: Re: About sandripples...
Post by: Oshyan on May 31, 2013, 06:47:43 PM
Those are excellent! This is all procedural/function based, right? And it's displaced?

- Oshyan
Title: Re: About sandripples...
Post by: wiwine on June 01, 2013, 02:50:19 AM
Yes, exactly. Asymetric sin functions, with multiple parameters to control their shape / size / orientation and displacement.
Title: Re: About sandripples...
Post by: Hannes on June 01, 2013, 08:24:41 AM
This image looks amazing! Is this a GC terrain? Or did you use WM?
The ripples and the sand material look fantastic. The only thing I'd like to critisize is the POV. Maybe you could tilt up the camera a bit, so that the hills aren't cut off.
Title: Re: About sandripples...
Post by: TheBadger on June 01, 2013, 08:54:01 PM
nice. Please continue developing.
Title: Re: About sandripples...
Post by: efflux on June 08, 2013, 02:06:26 PM
Nice colour and texture contrast here with the sand and the rocks.
Title: Re: About sandripples...
Post by: Volker Harun on June 10, 2013, 06:24:55 PM
Well, least to mention the lighting, which I adore ... I agree with Hannes about the PoV.
Title: Re: About sandripples...
Post by: Dune on June 11, 2013, 02:21:41 AM
I don't know if I agree or disagree. It has a bit more creative feel with the cutoff mountains, with all in view it's more 'common', if you get my point. Here it's about shape, not landscape.
Title: Re: About sandripples...
Post by: wiwine on June 12, 2013, 07:11:21 AM
The main goal was to show the sandripples, so the POV is low. For another render I will choose a higher point of vue.
Title: Re: About sandripples...
Post by: londonsmee on June 25, 2013, 09:42:25 AM
Do like them ripples, any chance seeing that put in the texture Library. :-) 
Title: Re: About sandripples...
Post by: Tangled-Universe on June 26, 2013, 03:17:45 AM
Cool ripples, definitely look great :)

I agree about the POV, but I can also understand Ulco's argument, so it's probably mostly a matter of personal taste.

I think a bit wider shot and slightly tilted up to expose the complete rocks could look better.
The wider shot allows you to keep enough focus on the ripples.

The rocks look quite good and it seems it's a WM/GC eroded terrain, isn't it?
I'm wondering how the displacements of this terrain look like when you apply the displacements/shaders of my free scene package of my website:
See here:
http://www.planetside.co.uk/forums/index.php/topic,15985.0.html
Or here directly:
http://www.cgscenery.com/arid_dl/

Cheers,
Martin
Title: Re: About sandripples...
Post by: wiwine on June 28, 2013, 10:13:53 AM
Yes I used a WM terrain.
I just tried your package but there's a big difference between the scales of your terrain and mine, so it needs many changes in the parameters. I will see that in the next days.
Title: Re: About sandripples...
Post by: Tangled-Universe on June 28, 2013, 10:50:25 AM
Yes that's something you should take into consideration, but I'm happy you have noticed it yourself and that you know what to do. If you plan on trying it.