He all
still playing with the simple shape shader. i have a simple river going downhill, i want to. add the water and keep it within the river shape created, i matched the water plane and simple shape but failure . read everything in the forum on simple shape rivers, but found no solution any tips on how to solve this greatly appreciated. tgd attached
thanks
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as i finish this had a thought. should i use a painted shader and as density use the sss
You should also take the second terrain fractal in to the default shader, and then set river depth to about -1 or -2. Also your opacity should come from elsewhere, but I have too little time to dive into your river at this moment. Hope this helps a bit at least.
Dune
thanks for the boost, its very helpful
david
Thanks to Dune some improvement has been made. next to figure out how to expand the water or maybe just warp the shape
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