.....were there changes made in the water shader...glass seems to be much easier to make now and I've been having some luck with a translucent type you see in old parlour lamp globes....will post a render and a file share when success is assured
Well it seems to work. As you'll see everything is being tinted by the light in the Parlour Lamp on the table. There is 'filtered by clouds' sunlight from a steep angle coming through the windows but only affects what they hits. All other light with a slight Enviro boost comes through the globe texture near as I can tell. The strip along the bottom is the textures as applied for comparison and of course the settings I used.
ooops, wrong pic, sorry