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General => Image Sharing => Topic started by: kaedorg on July 14, 2013, 11:31:38 AM

Title: 5:30 AM spring holiday trek
Post by: kaedorg on July 14, 2013, 11:31:38 AM
wake up early make good views  :)

waiting for critics  ;)
Title: Re: 5:30 AM spring holiday trek
Post by: Saurav on July 15, 2013, 09:25:48 AM
Nice lighting and atmosphere, I think the forground terrain could use a bit more details to bring it on par with the rest of the scene.
Title: Re: 5:30 AM spring holiday trek
Post by: kaedorg on July 15, 2013, 10:26:42 AM
Thanks for your critics Saurav.
I agree wiith you. The foreground could have been better.
The problem is that i found the view nice at the beginning and i started to work on lightning and atmospher.
By the end  i saw this problem but i don't know how to correct and improve the foreground without changing the view.

Title: Re: 5:30 AM spring holiday trek
Post by: Saurav on July 16, 2013, 04:13:14 AM
You can add small details using powerfractial shader.
Title: Re: 5:30 AM spring holiday trek
Post by: kaedorg on July 16, 2013, 04:31:09 AM
i know that but can i limit the area of a shader to a specific area as the foreground ?
such as a limit x,z box ?
Title: Re: 5:30 AM spring holiday trek
Post by: Dune on July 16, 2013, 11:20:47 AM
I don't know if you need to restrict, but you can do so by blending it by some other node, like a distance shader (attach to camera), a distribution shader, or a painted shader (paint areas, but pause preview window if you do, or it'll crash), or simple shape shader (adjust edges for soft shapes), etc.
Title: Re: 5:30 AM spring holiday trek
Post by: kaedorg on July 16, 2013, 12:03:32 PM
blending  with a distance shader (attached to render camera) is a great idea.
i used this only with clouds, gonna try for blending

thanks for the idea  ;)