wake up early make good views :)
waiting for critics ;)
Nice lighting and atmosphere, I think the forground terrain could use a bit more details to bring it on par with the rest of the scene.
Thanks for your critics Saurav.
I agree wiith you. The foreground could have been better.
The problem is that i found the view nice at the beginning and i started to work on lightning and atmospher.
By the end i saw this problem but i don't know how to correct and improve the foreground without changing the view.
You can add small details using powerfractial shader.
i know that but can i limit the area of a shader to a specific area as the foreground ?
such as a limit x,z box ?
I don't know if you need to restrict, but you can do so by blending it by some other node, like a distance shader (attach to camera), a distribution shader, or a painted shader (paint areas, but pause preview window if you do, or it'll crash), or simple shape shader (adjust edges for soft shapes), etc.
blending with a distance shader (attached to render camera) is a great idea.
i used this only with clouds, gonna try for blending
thanks for the idea ;)