Produced from a vector displacement .exr created in zbrush. I used the process outlined by j meyer in the discussion thread. I found that for a good detailed result you need to set subdivs as high as your machine can handle. I also set uv maps to max 8192 x 8192 which may not be needed I have more experiments to do on that.
[attach=1]
The basic zbrush sculpt
[attach=2]
The test of the imported .exr
[attach=3]
The final image.
Nice. The shells were a great addition.
QuoteI also set uv maps to max 8192 x 8192 which may not be needed I have more experiments to do on that
I am very interested in this too. Please let us know what you find.
Very interesting approach that can allow a very creative work !!! I very like this experimentation. Nice work mhaze ! :)
You know, I just noticed the shells/clams. Is that sculpted too, or a population?.. Nice detail! I thought it was very fun to see it there, its the little things, you know ;)
Thanks all. It's a population, Badger - you'll find the object file in file sharing somewhere.