Planetside Software Forums

General => Image Sharing => Topic started by: mhaze on July 16, 2013, 05:58:47 AM

Title: Beach
Post by: mhaze on July 16, 2013, 05:58:47 AM
Produced from a vector displacement .exr created in zbrush. I used the process outlined by j meyer in the discussion thread.  I found that for a good detailed result you need to set subdivs as high as your machine can handle.  I also set uv maps to max 8192 x 8192 which may not be needed I have more experiments to do on that.
[attach=1]
The basic zbrush sculpt
[attach=2]
The test of the imported .exr
[attach=3]
The final image.
Title: Re: Beach
Post by: efflux on July 16, 2013, 06:05:12 PM
Nice. The shells were a great addition.
Title: Re: Beach
Post by: TheBadger on July 16, 2013, 06:12:59 PM
QuoteI also set uv maps to max 8192 x 8192 which may not be needed I have more experiments to do on that

I am very interested in this too. Please let us know what you find.
Title: Re: Beach
Post by: Jo Kariboo on July 16, 2013, 10:22:54 PM
Very interesting approach that can allow a very creative work !!! I very like this experimentation. Nice work mhaze !  :)
Title: Re: Beach
Post by: TheBadger on July 17, 2013, 12:11:22 AM
You know, I just noticed the shells/clams. Is that sculpted too, or a population?.. Nice detail! I thought it was very fun to see it there, its the little things, you know ;)
Title: Re: Beach
Post by: mhaze on July 17, 2013, 03:21:32 AM
Thanks all.  It's a population, Badger - you'll find the object file in file sharing somewhere.