Hello there,
I cant figure out how (and if) I can use the Intersect underlying / Favour depressions found in the surface layer node to drive a populator density. I've just plug the surface node into the density shader, but the 'effect' dont seems to control anything.
Nevermind, I just have to also plug the terrain into the surface layer input to make it working.
Quote from: paq on July 16, 2013, 12:55:48 PM
Nevermind, I just have to also plug the terrain into the surface layer input to make it working.
where do you plug the terrain in?
Hi bobbystahr,
I need to invertigate a little more about this, because I dont think I'm doing it right.
The connection I made seems to work for the Intersect underlying, but now I cant get the altitude limitation working at the same time.
I'm a little buzy right now, I'll come back to this later.
cool
You could blend the intersection mask by a distribution shader for the height control, or merge/multiply them for a final mask.