Sound like a pub name!
More experiments with vector displacement I wanted to see how much height I could achieve.
Need to learn how to sculpt in zbrush, gonna spend some time doing that, then there's tg3 to get to grips with! gonna be a busy lad.
schnauzer?
Could be ;)
That's something I was thinking about. The more height the more potential stretching. Can you manipulate the vector well to get better results for this i.e. deliberately shift more detail to where the height is. I'm guessing you can do this while sculpting.
In zbrush you can just keep slowly building up the height. need high subdivs though