TG3 test render...
:)
J
That's real nice Jason. Can you make of crystal?
Thanks Bob , maybe. Gonna do some other mats for fun and som DOF too...
:)
Jason
The lighting is superb - was the skull a freebie? :)
Very cool render.
Thanks Eoin and Saurav, @ Eoin yes the skull is check here I forgot to credit
http://www.3dscanstore.com/index.php/default/free-fullbodyscan.html
I used 6 equally spaced fill lights ( modified version of Oshyan's) with quite low values and moderate GiSD values too...
Cheers J
:)
What is with the surface scattering I see on the scull? Whats causing that?
Hi Michael, not too sure exactly what you mean, but my reflective shader settings could probably be refined a good bit, some softer highlights maybe? Or more spread?
The skull is pretty bumpy so reflections are well scattered, maybe this is causing some of what I imagine you are seeing?
Am I close?
Cheers
Jason
:)
you make some nice metal inky! I like the field of rocks the robot's head is in too.
[attachimg=1]
Also in the mouth.
I think it is a combination of bumps on the model surface inside a shaded area of the model internally reflecting... Possibly exaggerated by both fill light and GI Settings.... ?
Cheers
J
Edit it could also be my quality settings of the reflective shader too...
Well its pretty cool. Just was curious about it is all.
No worries Michael, I appreciate your inquisitiveness!
Cheers
Jason
:)