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General => Image Sharing => Topic started by: Dune on August 01, 2013, 09:05:26 AM

Title: Coast
Post by: Dune on August 01, 2013, 09:05:26 AM
Built up another coast from scratch, just to keep the habit. Next one will have a coastal vdisp cave.
Title: Re: Coast
Post by: PillarOfAutumn on August 01, 2013, 09:13:18 AM
Amazing ! :D Are those the standard rocks ? and by the way how do you add color to the rocks ? Mine are always white, same with grass :/
Title: Re: Coast
Post by: Dune on August 01, 2013, 09:20:09 AM
I think you need to examine some tgd files that can be found in this forum. A lot has been posted about rocks and grass. It's best to understand the basics first, so study what others have done. You can use the search button to find lots of stuff. Open it and see how it's done.

Here's some rocks for you, very simple, not perfect, but a start to study.
Title: Re: Coast
Post by: pfrancke on August 01, 2013, 09:23:18 AM
your coasts and surf are always great.  Looking forward to cliffs and a cave!
Title: Re: Coast
Post by: Antoine on August 01, 2013, 09:38:55 AM
Great works !
Perhaps it just needs some reflectivity on the rocks near the shoreline.
Title: Re: Coast
Post by: Saurav on August 01, 2013, 09:48:02 AM
Nice start ulco, looking forward to the cave.
Title: Re: Coast
Post by: Dune on August 01, 2013, 01:39:24 PM
Here's the cave, plunked in on a suitable location. Waves are not as I planned them to be (I want them nicer). And some small parts took ages to render (small displacements + transparency I guess), so I have to reconsider what to do.
Title: Re: Coast
Post by: TheBadger on August 01, 2013, 05:24:21 PM
Hi Ulco.

What grasses do you use in the lower left corner? Works well!
Title: Re: Coast
Post by: Walli on August 01, 2013, 06:47:16 PM
this is looking great already. Would be nice if some of the rocks would look a bit slippery
Title: Re: Coast
Post by: Dune on August 02, 2013, 02:29:51 AM
I hardly ever make a concept perfect to the end by using many species or so. I should though. This is only one kind of grass I made, and one tree.
Good idea Walli, I might like to make one with a very wet slippery coast + some waves.... (and drop this again).
Title: Re: Coast
Post by: EoinArmstrong on August 02, 2013, 03:31:56 AM
Ah man, that's fabulous so far :)
Title: Re: Coast
Post by: choronr on August 02, 2013, 01:01:04 PM
Looks great Ulco. Carry on to the next iteration, this looks very interesting.
Title: Re: Coast
Post by: Kadri on August 02, 2013, 02:26:39 PM

Curious how the next will be. Nice.
Title: Re: Coast
Post by: Dune on August 03, 2013, 03:03:54 AM
Actually I was drifted to rivers again...
Title: Re: Coast
Post by: EoinArmstrong on August 03, 2013, 03:41:39 AM
Again, awesome... nice and subtle use of DOF too
Title: Re: Coast
Post by: DannyG on August 03, 2013, 10:26:06 AM
WoW, I need some more practice, awesome
Title: Re: Coast
Post by: ADE on August 03, 2013, 10:34:36 AM
not read the rest well some of it, but saw the first image posted here, the waves as close up need to be somewhat shallower and closer....sigh...I cant at this time say what I mean....they look hilly as like in a terrain hilly. I don't post much in here, but I have used transform shader to get some kind of waves and for months I have tried to do a roller, I succeeded at some point, but the crest was toooo sharp, anyway enough of the thing about the commentary its a great image


hope I aint offended.....its saturday
Title: Re: Coast
Post by: choronr on August 03, 2013, 12:41:30 PM
Those last two images are inspiring. I like those boulders you've positioned in the second one. Some day you must write a tutorial on making them.
Title: Re: Coast
Post by: PillarOfAutumn on August 03, 2013, 12:46:32 PM
Amazing ! :D What's u'r render settings in terms of Quality and AA ? :)
Title: Re: Coast
Post by: Dune on August 04, 2013, 02:45:18 AM
The boulders are masked out areas of the river simple shape. Lowering the river floor, with these 'holes' in them results in upheavals midstream. That's one way. The latest is different; I just used the masked out areas in midstream to put fake rocks there.
My detail and AA are usually 0.65 and 6, Mitchel-Netravali filter.
Title: Re: Coast
Post by: efflux on August 04, 2013, 07:25:39 AM
Good work with the river water here. It really looks like it's flowing in a direction with the frothy bits etc.
Title: Re: Coast
Post by: choronr on August 04, 2013, 12:09:52 PM
So many inspirations here including the earlier ones.
Title: Re: Coast
Post by: Dune on August 05, 2013, 02:55:16 AM
Here's a better one, the former I quickly did in Irfanview and became a bit gray.
Title: Re: Coast
Post by: Kadri on August 05, 2013, 05:43:50 AM

Looks realistic.Nice image Ulco!
Title: Re: Coast
Post by: ADE on August 05, 2013, 07:46:43 AM
awesome pic of the latest image of the river
Title: Re: Coast
Post by: mhaze on August 05, 2013, 08:00:04 AM
Nicely done.
Title: Re: Coast
Post by: choronr on August 05, 2013, 12:29:53 PM
One of the things I like about this image is what appears to be dryness in the distance and life in the foreground.
Title: Re: Coast
Post by: yossam on August 05, 2013, 01:19:43 PM
The master is at it again............ ;D
Title: Re: Coast
Post by: inkydigit on August 06, 2013, 08:29:20 AM
some great techniques being put to excellent use here!
I'd drop the bird, for me it looks a bit plastic... and out of place somehow?
crits aside... I love it!
:)
J
Title: Re: Coast
Post by: Dune on August 06, 2013, 12:05:43 PM
Thanks guys. The egret indeed needs more 'feathers', but it's also the sun that hits it too much.
I have taken this river into a ravine, but the render time of the water is hideously long. I'll try to find a way to fake the water's reflectivity to speed it up. I've already restricted transparency to the front 20 meters.
I'm also a bit at a loss regarding lighting a ravine. Fill lights without shadows, a high sun and GI on surface at 2 are my settings now.... see where it gets me.