Planetside Software Forums

General => Terragen Discussion => Topic started by: paq on August 01, 2013, 12:37:33 PM

Title: Populator on imported geometry.
Post by: paq on August 01, 2013, 12:37:33 PM
I suppose this question has been asked 100 times, but obviously it's not possible to add a population on an imported geometry (.obj) ? Or maybe there is a workaround for this ?
Title: Re: Populator on imported geometry.
Post by: Dune on August 01, 2013, 01:34:59 PM
Not yet. The only workaround I can think of is making the object into a vector displacement map and distort your terrain thus.
Title: Re: Populator on imported geometry.
Post by: paq on August 01, 2013, 05:52:22 PM
Hi Dune,

Thanks for your reply.
Hope a solution will be available soon, looks like I have hit a wall here  :'(

Title: Re: Populator on imported geometry.
Post by: TheBadger on August 01, 2013, 05:54:29 PM
Populate the object before you bring it in. Its a huge pain though.
Essentially thats what I did with my "mazeworld" thing. Its not a lot of fun.
Title: Re: Populator on imported geometry.
Post by: Matt on August 01, 2013, 06:32:23 PM
Hi Paq,

This is something we're planning to do.

Matt
Title: Re: Populator on imported geometry.
Post by: paq on August 02, 2013, 03:43:33 PM
Ho that's great to ear !

Hi TheBadger,

Yes that's what I was thinking to do, but I'll lost to much flexibility :)

Would love to be able to use 3dcoat for creating some crazy shape, and use terragen for the rest (population, displacement).
Title: Re: Populator on imported geometry.
Post by: TheBadger on August 02, 2013, 04:21:55 PM
Im with you paq!
Loosing flexibility is not the only bad part. Its also a big system drain dragging around and storing massive OBJs.

Also glad to hear Matt say he's working on this. hope its a priority!