Planetside Software Forums

Support => Terragen Support => Topic started by: mnarlock on August 04, 2013, 09:03:25 PM

Title: Spherical Camera
Post by: mnarlock on August 04, 2013, 09:03:25 PM
I've done some testing on the spherical camera and am running into difficulties.  The output is 2:1...(1800 pixels by 900 pixels for example).  Some of the along the top and bottom do not seem to get rendered.  This is problematic as I'm mapping these equirectangular images onto a sphere.  Any help?
Title: Re: Spherical Camera
Post by: Oshyan on August 05, 2013, 01:56:07 AM
This is a known issue that occurs in some spherical renders. It will definitely be fixed.

- Oshyan
Title: Re: Spherical Camera
Post by: red_planet on August 05, 2013, 12:48:58 PM
Hi,

This may or may not help...

I have found that using powers of 2 in the output resolution, e.g. 1024 *  512, can sometimes help, and make sure that the camera is horizontal. (x rotation = 0). My guess is you may have already tried this...but sometimes..it works!

Rgds

Chris

Title: Re: Spherical Camera
Post by: Mr_Lamppost on August 10, 2013, 05:36:20 PM
Quote from: Oshyan on August 05, 2013, 01:56:07 AM
This is a known issue that occurs in some spherical renders. It will definitely be fixed.

- Oshyan

I did know that this was a known issue and it's reassuring that a fix is being worked on.
Title: Re: Spherical Camera
Post by: pokoy on October 23, 2013, 06:51:52 AM
Any news on a fix for the spherical rendering issues?

I have finally started using TG3 in production now and while it's relatively easy to fix those errors in PS I'd still love to see this resolved.