Planetside Software Forums

General => Image Sharing => Topic started by: kaedorg on August 08, 2013, 08:36:55 AM

Title: Desert
Post by: kaedorg on August 08, 2013, 08:36:55 AM
Work on stratas and displacements (love tg3 for that  :-*)
Playing with Dof (Maybe too much).

Critics welcome  ;)
Title: Re: Desert
Post by: Hannes on August 08, 2013, 09:31:55 AM
It seems you used an image map shader with projection type "through camera", right? It looks like you projected an image onto the terrain with a giant slide projector standing behind the camera. Honestly this doesn't work. Why not using TG's native shader capabilities? You'll get much more realistic results.
Title: Re: Desert
Post by: bla bla 2 on August 08, 2013, 09:45:38 AM
or with the default shader.  ;)
Title: Re: Desert
Post by: kaedorg on August 08, 2013, 10:11:56 AM
thanks hannes for critics.
you're right, the more i look the more i agree.
i wanted to try image map shader but i admit it destroys some of the stratas and some shadows don't work too.
going back to Lab for a better render.

thanks again

David