I've taken the 'coast thread' river into a ravine. The water took forever to render...... :P
Number 2 is without the river and some more work on the ravine walls, some warp, some perlin, some voronoi, and some colors. Still working on a decent dry riverbed.
the first one is great !!!
very good job, man
I like the one ;) good job, Dune.
The river in the first one looks very realistic. You could even add a small waterfall flowing down the cliff.
The cliffs are amazing, as is the water... the plants look like they're billboards rather than 3d objects, though - something not quite right there
Like them both; and, agree with Eoin's crit. Maybe some rushes would look better.
This river water thing you're doing is very cool.
Yes, I found that these trees are too translucent. And maybe I'll put a waterfall in, good idea.
always wanted to do a render like this myself, NGRTI, the thought I had in mind would be less steep banks with ferns , love the first one, those rocks are great
Nice renders Ulco.
Cool Ulco, great flat stream/river :)
What about trying to incorporate the canyon surface I recently shared on the test forums for inclusion into TG3 as example scene?
I'm interested to see how that would look in this scene.
Yep, why not. I was actually thinking of replacing the river rock wall by the other rock wall, but I'll put yours in to see what happens.
Even though I didn't use a water shader, this took 5+ hours to render. Some areas in the river were hard to compute, I guess.
Martin, I did use some of your canyon preset nodes, but not all. Was hard to just fit in, as I used other compute terrains nodes and a too complicated setup, and I lost the rock islands in the river because of your 'patch 5 compute node'. In the end I just used the redirect but ten times smaller, and the angled strata shaders, and my own colors. I think your preset is great, but for using it to build upon, not fit in.
Indeed a big improvment over the precedent one. It looks so real. The only thing perhaps is the background vegetations, they look perhaps too illuminated or something like that in the shadow area, maybe you should lower the diffusion or lower the translucency. I really think a small waterfall would be a big plus in this kind of high quality artwork.
very nice ;)
i'd like to know what's the best way to make a flat slope for a river or a shore
David
The highlights on the water are sublime :)
Fantastic river and the wall textures and colouring are really nice too. I think you need a couple more pine tree models mixed in up top though. That particular tree seems to have a fairly distinctive top bit. Perhaps having a dead one that had fallen from the cliff somewhere in the river would be a nice detail as well.
Looks great Ulco.
Maybe just some other interesting displacements on the rock walls and a little variation on the river side rocks?
There is a nice photo look in general.
I'll do some more work on it. Despite the long render time for the water (even without transparency), it may be worth it. May do crops without water and just comp together... I have to be careful what trees to choose, you're right.
Next iteration. Interestingly this rendered faster in 2 crops than it would have as a whole, as if remembering hampers the speed. Hope to get a waterfall in and some more interesting cliffs...
It is looking more and more impressive, it must be a lot of works !
It's not too bad.
@ David: You can make a flattish sloping terrain first, add your river by mask and work on the outsides with rougher displacements from there. If that's what you mean by making a soft slope for a river.
It's getting better and better... I really have to get to grips with using functions