The title is a nod to an old image in that i used the same method the first time .
( http://www.planetside.co.uk/forums/index.php/topic,12124.0.html )
Great users here used interesting things done with clouds earlier.
I was sure that i had to visit that kind of method and image ones more especially with the new features in TG 3.
But it did not begun with that in my mind.
I tried to make a very basic image that had only a ground layer and basic clouds in the background.
Then came planets,then asteroids,different kind of objects and lost a render to electric power cut etc.
It took 2 weeks. I may render this later ones more with different lighting etc. But for now i got tired.
No polygons were harmed....
Sorry had to use that :)
There are no objects here .Only textures and clouds.
That flying thingies are clouds too.
I wanted to see that cloud-objects from my old image from underneath and if they can work or not.
[attachimg=1]
That's cool. 8)
Thanks Yossam :)
The displacements on the planets are clouds too by the way.
There was no need but i wanted to try.
Except the ground everything else is made from clouds.
I had a last try to make the ground from clouds too but got tired of the image
Here is the first image i made and another from i don't know which phase.
There were many more but only this two are kinda nice.
Too me at least !
I could not get the second one to work as i wanted.
It nearly was the finished work.
[attachimg=1]
[attachimg=2]
The other pics are good too, but that last image I would really like to see that bigger. :-*
Here you go Yossam :)
[attach=1]
Thank you................... ;)
That last image is fan-freaking-tastic. Creative and beautiful.
- Oshyan
1st one's very inventive, but that last one is a peach!
Awesome, Kadri. These are really breathtaking. So the first skyship thing is cloud too? Very dense and masked by image maps? If so, cool!
Last one is stunning!
Thanks all!
"Very dense and masked by image maps" Yes Ulco .
You only need a image map shader in the "Density Shader" input to get those kind of shapes.
When you play with the "Coverage adjust" it makes the black parts in the image go away and all you need is high Edge sharpness and cloud density.
This basic setup is pretty easy.Then you can play whatever you want with the other settings and inputs .
I thought so, thanks Kadri. Did it take long to render? Heavy cloud usually does, but these layers are quite thin as I can see. You could also warp them vertically by using the density offset, a reduced color gradient or constant color and some PF.
The first one took 2 hours or so to render Ulco.
1080x1080 then cropped with 0.8 Detail , AA 5 .
I was afraid too about render times .
There are 10 cloud layers in the image but considering TG3's render times i think this is pretty fast.
And yes there are many other possibilities too :)
Really cool! And very unusual. Great, Kadri!
Thanks Hannes :)
8) Very nice again Kadri!
Definitely worth the effort.
Keep eperimenting,J.
Thank you :)
I just had an idea what i could make with this further.
Not from a technical standpoint only as just another image.
Not sure how it will end but if it is any little good i will post it .
So impressive that last one; inspirations are coming fast and furious.
Thanks :)
This is not the image i wrote about above.
That one will take much longer.
The first one was kinda stylistic.
So i thought why not to take that a little further .
This reminds me on the old science fiction book covers.
Not sure if you will like it but i like this more then the first one.
[attachimg=1]
Outstanding!
Very Graphic. Very fun Science Fiction.
Good to see so many new posts Kadri. Hope your vacation is over.
Thanks Michael!
How is your project going?
Anything is possible in technology; and, everything is possible here with your fine work Kadri ...super creativity!
Thank you for your kind words Bob :)
Not wanting to hijack your thread, Kadri, but you got me experimenting. Nice to know the possibilities.
No problem Ulco.
Yeah there are so many possibility's.
It can work from closeup too but it is very scene-light depended .
Of course it is made to work as a cloud .
So using an object is probably still mostly better or easier probably.
[attachimg=1]
But it is a nice additional option nevertheless .
Standard displacements are easier to texturing-lighting but clouds can have less problematic displacements so far i see.
I doubt that this is a priority on the to do list , if at all, but it would be nice to have the same options for them.
Maybe it can be done i don't have tried everything that can be done of course.
And by the way if Matt sees this...
I don't know the inner workings of TG3 but is there a way to get the clouds export as objects too?
That really looks awesome!
Clouds aren't treated as objects (and they can't be exported), displacement doesn't actually have any effect on them. Cool results though, very creative.
- Oshyan
Quote from: Kadri on August 14, 2013, 01:03:22 AM
Thanks Michael!
How is your project going?
Slowly but surely.
...
Guys, I don't understand the process in this thread at all. I probably misunderstand, but it appears that clouds are being made to take on the shape of 3D objects. I thought that was not possible?
So your using an image map to get some basic geometric forms? But how do you get a cloud to look like building materials like metal?
Perhaps this subject is worthy of a tutorial.
Sorry for the late reply . I wasn't at home ...
Osyhan that was more a question if there is anything possible in the future .
I kinda knew the answer . But asking doesn't hurt .Thanks :)
Michael the general idea is really basic.
Writing is harder for me.
Please look at this basic TGC example with 2 image masks and clouds i attached here.
Attach images or other nodes in the lighting inputs of the clouds for texturing .
Hope this helps.
[attachimg=1]
Hi kadri,
Sorry, but, did you make this in T3? I opened the terragen file, theres nothing there. Just the default scene.
Or am I blind?
It works for me in TG2 and TG3.
TG2 gives some harmless warnings because of the features it doesn't have.
The cloud is small.You did not go near the cloud center probably Michael.
This time i made a TGD file for TG2 and TG3 for easier inspection.
Hope this works better .
It's a clip file Badger. You need to Insert it into your scene. The file specifies .pngs but .jpgs are in the zip so you need to re-point the Image Map Shaders to the right file names.
- Oshyan
Yep to get a small zip file i changed the images to jpg and didn't bother to change the TGD-TGC's ::)
Quote from: Oshyan on August 19, 2013, 04:09:22 PM
It's a clip file Badger. You need to Insert it into your scene. The file specifies .pngs but .jpgs are in the zip so you need to re-point the Image Map Shaders to the right file names.
- Oshyan
BAHHH! Im dumb! I clicked on it like it was a .tgd! I thought it was. I AM BLIND! This is a terrible turn of fate for me, I cant make CG if Im blind!