In playing around I created some gray scale filled rectangles in paint and then brought them into TG with the heightfield loader. I found that the elevation of the resulting terrain corresponded exactly with the grey scale. IE a 120,120,120 image loaded in as 120 meters.
Since terrains vary more than 255 feet I was curious as to what was used as a 'multiplier' by TG.
Ed
I'm a TG newbie so I might be mistaken, but you could use a displacement shader which has a multiplier.
Perhaps you want something like the Heightfield Adjust Vertical? It's an operator that works on the Heightfield Load, you can add it from the button beneath the Terrain node list.
- Oshyan
Oshyan- It was just a theoretical question. I think I have figured it out. There are other values in the file other than straight grey scale values - duh! Sorry to have bothered you.
Ed