This is my first attempt at using Terragen 3. Hope to get better at it in the future.
River Dormant is usually a quiet, peaceful place until the torrential rains make their way. Then, you don't want to be in the middle of one as the flash floods rush through the dry river beds - this video taken in Arizona depicts why: http://www.youtube.com/embed/_yCnQuILmsM?feature=player_embedded
Very nice POV and composition. Basic stones and grass are good. Nicely sized and spaced. Maybe a bit more surface detail work. Rays are good but I think you need to rework the clouds. If you get the lighting, clouds and atmosphere right, this could be a really great render.
Quote from: efflux on August 15, 2013, 09:26:20 PM
Very nice POV and composition. Basic stones and grass are good. Nicely sized and spaced. Maybe a bit more surface detail work. Rays are good but I think you need to rework the clouds. If you get the lighting, clouds and atmosphere right, this could be a really great render.
I agree with with your comments. But, I've not been happy with it. I'm going ahead with a different image and will spend more time with it. I have a few that deserve a rework ...I'll be back.
I like this start, it has the same feel as the video (I wish people used more steady camera's), but please dump the clouds. Might make a heavy sky in the distance, black, menacing, but distant!
And why not experiment with a 'wall' of debris... (use a pop of elongated stones as sticks).
I like the varied terrain, but yeah the clouds are a little harsh
Wow - great pov, great feeling of space but as others have said the clouds don't work.
I don't really like the clouds as well, but otherwise a fantastic image, Bob.
Thanks to you all. Yes, those clouds are what was bothering me. I concentrated too much on the 'rays' not paying attention to the clouds. I will rework the image.
Quote from: Dune on August 16, 2013, 03:02:34 AM
I like this start, it has the same feel as the video (I wish people used more steady camera's), but please dump the clouds. Might make a heavy sky in the distance, black, menacing, but distant!
And why not experiment with a 'wall' of debris... (use a pop of elongated stones as sticks).
Was able to push the clouds way back in the distance. Also, made a bit different terrain foreground which seems to look better; but, the dry river bed in the distance has changed which should be OK. A pop of elongated stones will be tested; but, not sure yet where to place them. Still needs more work - hopefully will have this re-rendered soon.
Keep on Bob...the clouds....well, you're working that...can't wait to see the next render...its already looking good!
I like the whole idea here. Maybe a stream that was once clearly a raging river some time ago? Seems a shame to have nothing left of what was once obviously there in force.
Nice start and good suggestions.
Curious what you will post next.
Final adjustments include moving the clouds far in the distance; adding the eagle; modifying the lower 2/3 of the foreground with plants and terrain adjusted. I believe the image is an improvement over the first iteration.
Excellent - great changes.
I like............... ;)
It does have an alien world feel.I like it!
Thank you all, I appreciate it. Now, onto another project.
Yeah it's better - really love the clouds in the background!
Definite improvement! You have an odd ridge in the mid-ground on the left that I think might be easily fixed by increasing "Ridge Smoothing" in your Power Fractal. Other than that, looks good.
- Oshyan
Quote from: Oshyan on August 19, 2013, 04:18:58 PM
Definite improvement! You have an odd ridge in the mid-ground on the left that I think might be easily fixed by increasing "Ridge Smoothing" in your Power Fractal. Other than that, looks good.
- Oshyan
Thanks Oshyan, will have a look at that and hopefully fix it ...much appreciated.
Quote from: Oshyan on August 19, 2013, 04:18:58 PM
Definite improvement! You have an odd ridge in the mid-ground on the left that I think might be easily fixed by increasing "Ridge Smoothing" in your Power Fractal. Other than that, looks good.
- Oshyan
Oshyan, went into the power fractals and do not find 'Ridge Smoothing' ...am I looking in the wrong place?
Are you using a Power Fractal for that part of the terrain? If so, it's on the Tweak Noise tab.
- Oshyan
Quote from: Oshyan on August 19, 2013, 05:07:46 PM
Are you using a Power Fractal for that part of the terrain? If so, it's on the Tweak Noise tab.
- Oshyan
I've checked all of the power fractals; and, they are grayed out. However, one has 'Gully Smoothing' that is active and its setting is a zero. And thanks for pointing out where the Ridge Smoothing is.
If the option is grayed out then it doesn't apply to the particular noise type you're using.
- Oshyan
OK, I'll work on it trying somehow to remedy the issue.
Wow, the sense of scale is immense :) great job!
I really like how the dunes rise up to the rocks.
Yeah, me too. Very nice render! One small thing: the stream doesn't really look like a stream, but maybe some water remains after a flood. So I think you can take all waves out, and have less graininess.
Thanks to all of you guys for having your thoughts, ideas and suggestions; this is how we learn.
On the money again Bob!
I love this latest one!
:)
J
Thanks Jason. Trying another right now. As usual, will probably take me awhile.