How do I render out a spherical image from TG3 without the black bars showing at the top and bottom? As it is now, I have to crop these off, which sort of leaves an unsightly "pinch" at the top and bottom of the resulting image when mapped to an environment in C4D. I thought the correct image aspect ratio of 2:1 for the rendered image would be the trick, but I'm getting the black bars no matter what aspect ratio I choose. Any hints, or is it back to rendering out the 6 camera method?
Hi Jim,
Fixing this is my top priority at the moment.
Matt
Looks like turning raytrace for the sky (defer. atmo/cloud) resolve the top problem.
Turning on raytrace everything (extra tab) resolve the bottom problem.
Quote from: paq on August 17, 2013, 07:37:51 PM
Looks like turning raytrace for the sky (defer. atmo/cloud) resolve the top problem.
Turning on raytrace everything (extra tab) resolve the bottom problem.
Thank you, those two tricks indeed resolved the problem for me.