Planetside Software Forums

General => Terragen Discussion => Topic started by: JimHT on August 16, 2013, 10:59:24 PM

Title: Spherical Camera in TG3
Post by: JimHT on August 16, 2013, 10:59:24 PM
How do I render out a spherical image from TG3 without the black bars showing at the top and bottom? As it is now, I have to crop these off, which sort of leaves an unsightly "pinch" at the top and bottom of the resulting image when mapped to an environment in C4D. I thought the correct image aspect ratio of 2:1 for the rendered image would be the trick, but I'm getting the black bars no matter what aspect ratio I choose. Any hints, or is it back to rendering out the 6 camera method?
Title: Re: Spherical Camera in TG3
Post by: Matt on August 16, 2013, 11:23:44 PM
Hi Jim,

Fixing this is my top priority at the moment.

Matt
Title: Re: Spherical Camera in TG3
Post by: paq on August 17, 2013, 07:37:51 PM
Looks like turning raytrace for the sky (defer. atmo/cloud) resolve the top problem.
Turning on raytrace everything (extra tab) resolve the bottom problem.

Title: Re: Spherical Camera in TG3
Post by: JimHT on August 23, 2013, 05:30:56 PM
Quote from: paq on August 17, 2013, 07:37:51 PM
Looks like turning raytrace for the sky (defer. atmo/cloud) resolve the top problem.
Turning on raytrace everything (extra tab) resolve the bottom problem.

Thank you, those two tricks indeed resolved the problem for me.