Planetside Software Forums

General => Image Sharing => Topic started by: reck on August 19, 2013, 03:05:08 PM

Title: Lake of stars
Post by: reck on August 19, 2013, 03:05:08 PM
I wanted to do a bit of pp on this image. Brighten and add a soft glow to the moon and also brighten the foreground. The problem was when I brightened the image it affected everything instead of just the parts I wanted.

If only I could just alter the areas I wanted changing rather than the whole image  ::) I really must read up on how to use the new render layers, I could then do all that in Blender.
Title: Re: Lake of stars
Post by: TheBadger on August 19, 2013, 11:29:38 PM
I like it a lot. Only the moon looks strange to me, something not right there.
Title: Re: Lake of stars
Post by: yossam on August 19, 2013, 11:51:21 PM
It needs to be rotated to what we normally see.................if it's Earths' moon.  ???
Title: Re: Lake of stars
Post by: Dune on August 20, 2013, 02:37:18 AM
Yes, rotated like your avatar. It's a great 'shot' anyway.
Title: Re: Lake of stars
Post by: EoinArmstrong on August 20, 2013, 02:53:44 AM
Lovely mood!  Yeah, the moon needs to be rotated... the bottom of it looks a little polygonal, but that could be an optical illusion...
Title: Re: Lake of stars
Post by: Kadri on August 20, 2013, 03:00:51 AM

I like this very much and have put a slightly different cropped one (the lower part mostly) on my desktop already :)
Title: Re: Lake of stars
Post by: mhaze on August 20, 2013, 04:08:28 AM
Great image, lovely mood and composition.
Title: Re: Lake of stars
Post by: Superza on August 20, 2013, 06:29:33 AM
Hi, i don't understand well the way you use to obtain star and moon in your image.

Anyway my two cents are that you could use a default shader in background shader, using in its colours tabs a star image.
In this way you can solve the issue of control the star brightness  using the colour  translucency and luminosity slide (0.01-0.4 range should work)
You could achieve a little glow of the moon  controlling or the atmosphere of the planets  or the moon texture you apply to the planet
(And the water reflection values obviously, to control the star reflection)


Max




Title: Re: Lake of stars
Post by: Superza on August 20, 2013, 06:34:29 AM
Just for example i attach a crop i made using the above way ( i dont know if it's what you are searching, it's just for example)
Exr output
Max

Title: Re: Lake of stars
Post by: mhaze on August 20, 2013, 07:31:13 AM
Beautiful render.
Title: Re: Lake of stars
Post by: reck on August 20, 2013, 08:12:15 AM
Thanks for the feedback guys.

With the moon I just applied the moon imagemap as is, assuming i'd see the "front" part of the moon. I'll look into rotating it.

Badger, Eoin, I applied some very large power fractals to the moon and I wonder if I may have gone too large resulting in the polygonal shape you mention Eoin.

Kadri, what better compliment.  :)

Superza, the moon and stars are actually just image maps and in fact I did use a deafult shader in the background. My current process involves saving the image out of Terragen in exr format and the modifying the levels, brightness, contrast etc in Blender's node editor. The point I was trying to make was that when I currently apply an effect it changes the whole image, sky,water,terrain etc. With the render elements feature i'm hoping I can restrict certain changes to certain parts of the image before combing them back at the end. This would give me much more control over what part of the image got affected when applying effects.
Title: Re: Lake of stars
Post by: Walli on August 20, 2013, 08:23:14 AM
I like that scene!
Title: Re: Lake of stars
Post by: Superza on August 20, 2013, 09:54:22 AM
Quote from: reck on August 20, 2013, 08:12:15 AM
Thanks for the feedback guys.

Superza, the moon and stars are actually just image maps and in fact I did use a deafult shader in the background. My current process involves saving the image out of Terragen in exr format and the modifying the levels, brightness, contrast etc in Blender's node editor. The point I was trying to make was that when I currently apply an effect it changes the whole image, sky,water,terrain etc. With the render elements feature i'm hoping I can restrict certain changes to certain parts of the image before combing them back at the end. This would give me much more control over what part of the image got affected when applying effects.

Ah ok sorry i didn't understand,
i didn't know how to achieve your goal without postwork to that point.
For the rotation try 180 y axes, in my case it center well with all planetmaps i used
Title: Re: Lake of stars
Post by: reck on August 20, 2013, 10:50:35 AM
Quote from: Superza on August 20, 2013, 09:54:22 AM

For the rotation try 180 y axes, in my case it center well with all planetmaps i used

Thanks for the tip Superza, i'll give it a go.