Planetside Software Forums

General => Terragen Discussion => Topic started by: EdBardet on August 27, 2013, 07:08:31 PM

Title: combining classic .ter into a procedural tg3 environment
Post by: EdBardet on August 27, 2013, 07:08:31 PM
IMHO there is no better way than classic to develop a specific, with small elevation gradients, terrain for another project or story line. For instance a broad shoreline area representing the delta at the end of a river. However TG3 is the best for creating large terrains. Is there any way to develop a terrain in TG3 and then include the ter file.

This also could be asking for a way to level out part of a terrain.

I thought I had a way using the strata but I know of no way to just get one terrace --is there a way?

Thank you, Ed
Title: Re: combining classic .ter into a procedural tg3 environment
Post by: yossam on August 27, 2013, 07:13:23 PM
You might try masking it with a distribution shader.........................?
Title: Re: combining classic .ter into a procedural tg3 environment
Post by: Dune on August 28, 2013, 02:19:10 AM
Yep, that's what I would do; take a certain height in a distribution shader and use that mask to raise the terrain a little (offset in surface shader e.g.). I also think you can make terrains in classic and export as ter, import in TG3. For smoothed areas you can use the smooth function in a surface shader, masked by whatever it needs. Or build up the terrain around a masked flood plane area.