Planetside Software Forums

General => Terragen Discussion => Topic started by: spacematt on September 03, 2013, 04:06:39 AM

Title: Population on sculpted object
Post by: spacematt on September 03, 2013, 04:06:39 AM
Hi everyone, I'm working on a scene which requires one mountain to be a very specific shape, and to have trees on the flat parts. The specific shape has already been crudely modelled in Maya. How best to proceed?

I get that I can't have a population on an imported OBJ, and also I know that I could render a depth pass of my OBJ from above and use that to create a heightfield. I'm ready to go ahead with this, but the mountain has some cliffs and I'd love to be able to sculpt those vertical surfaces into something cliff-like before importing.

I've seen the thread about Mudbox vector displacements but can I apply those displacements to something which is populatable? As far as I know only terrains can be populated, but other than heightfield is there any other way to create a terrain from a mesh?
Title: Re: Population on sculpted object
Post by: mhaze on September 03, 2013, 06:00:02 AM
Vector displacements can be populated.
Title: Re: Population on sculpted object
Post by: digitalguru on September 03, 2013, 06:04:11 AM
if you have Mudbox, there's a alternative way -

create a flat plane the same dimensions in x and z as your sculpted obj and bring those both into mudbox - extract a 32 bit Tiff displacement map using Raycasting and bring that into Terragen (use an image map shader set to displacement and plug straight into a Compute Terrain)
Title: Re: Population on sculpted object
Post by: spacematt on September 03, 2013, 09:29:03 AM
Ok, great. Thanks guys, I'll try that out.
Title: Re: Population on sculpted object
Post by: Oshyan on September 06, 2013, 04:26:23 AM
And we'll be working on populatable imported objects in the future too. :)

- Oshyan
Title: Re: Population on sculpted object
Post by: Kadri on September 06, 2013, 01:29:52 PM

Nice...That smiley looks like it will not be a much distant future Oshyan  ::)
Title: Re: Population on sculpted object
Post by: bobbystahr on September 09, 2013, 03:28:04 PM
indeed that smilie looks hopeful don't it....
Title: Re: Population on sculpted object
Post by: Oshyan on September 10, 2013, 01:36:36 AM
You guys can read a lot in a smiley, eh?  :P

- Oshyan
Title: Re: Population on sculpted object
Post by: Kadri on September 10, 2013, 02:40:19 AM

A basic yes or no would be easier of course :)
Title: Re: Population on sculpted object
Post by: kaedorg on September 10, 2013, 05:50:18 AM
 :)