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General => Image Sharing => Topic started by: Tyrcrash on September 05, 2013, 05:33:26 AM

Title: Rise of the Red
Post by: Tyrcrash on September 05, 2013, 05:33:26 AM
Hum, I think I'm back...

So, this is my first attempt with TG3, pretty cool update! (the render time is incredible).
No good idea for the title, but don't care...

-World Machine Heightfield
-Walli's Grass
-Xfrog free Pine (young).

Detail: 0.7
AA: 6

The only problem I have encounter is some populations floating. I have erased these with photoshop. Don't remember this problem before.

Sorry for bad (and limited) English, but no google translation, this time.

C&C most welcome :)

(http://img19.imageshack.us/img19/8520/euvw.jpg)
Title: Re: Rise of the Red
Post by: kaedorg on September 05, 2013, 05:37:54 AM
Nice view

In TG3, you can edit populations, move, rescale or delete any individual in a population

David
Title: Re: Rise of the Red
Post by: Tyrcrash on September 05, 2013, 06:35:12 AM
Thank for the reply.

I know this new fonctionality, but for the grass, my computer seems too bad for editing this and I have to delete one entity per one entity...
Title: Re: Rise of the Red
Post by: fleetwood on September 05, 2013, 08:19:19 AM
Maybe your terrain is being displaced quite a bit after the compute terrain node.
If that is the case you either need to rearrange so you do all your terrain displacing before the compute terrain or
put a second compute terrain at the very last point in order to get the population to sit properly.
Title: Re: Rise of the Red
Post by: Tyrcrash on September 05, 2013, 10:56:38 AM
Yes, all the displacement are after the computer terrain node, because I displace and I put the color at the same time.

I will apply your advice and I will try to improve overall render (sky, colors and displacement).

Many thanks.
Title: Re: Rise of the Red
Post by: fleetwood on September 05, 2013, 03:23:06 PM
I forgot to add - if you do use a second compute terrain you need to make sure to go into each object population "Terrain"  tab and change the
value in "Sit on Terrain" so that it specifies the name of the final compute terrain.
Title: Re: Rise of the Red
Post by: Upon Infinity on September 05, 2013, 05:43:02 PM
How do you do those awesome displacements?